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BlockLinearSwizzle.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
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INvGpuEngine.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
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ISwizzle.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
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LinearSwizzle.cs
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Use correct pitch value when decoding linear swizzle textures
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2018-04-08 17:09:41 -03:00 |
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MacroInterpreter.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
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NsGpu.cs
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Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
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2018-04-25 23:12:26 -03:00 |
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NsGpuMemoryMgr.cs
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Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
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2018-04-25 23:12:26 -03:00 |
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NsGpuPBEntry.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
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NvGpuEngine.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
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NvGpuEngine2d.cs
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Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
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2018-04-25 23:12:26 -03:00 |
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NvGpuEngine2dReg.cs
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Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
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2018-04-25 23:12:26 -03:00 |
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NvGpuEngine3d.cs
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Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
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2018-04-25 23:12:26 -03:00 |
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NvGpuEngine3dReg.cs
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Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
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2018-04-25 23:12:26 -03:00 |
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NvGpuFifo.cs
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Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
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2018-04-25 23:12:26 -03:00 |
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NvGpuFifoMeth.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
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NvGpuMethod.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
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NvGpuPushBuffer.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
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Texture.cs
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Fix for current framebuffer issues (#78)
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2018-04-13 15:12:58 -03:00 |
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TextureFactory.cs
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Use correct pitch value when decoding linear swizzle textures
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2018-04-08 17:09:41 -03:00 |
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TextureHelper.cs
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Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
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2018-04-25 23:12:26 -03:00 |
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TextureReader.cs
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Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
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2018-04-25 23:12:26 -03:00 |
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TextureSwizzle.cs
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Fix for current framebuffer issues (#78)
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2018-04-13 15:12:58 -03:00 |
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TextureWriter.cs
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Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
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2018-04-25 23:12:26 -03:00 |