* Implement shader HelperThreadNV * Bump shader cache version * Use gl_HelperInvocation since its supported across all vendors * Nit |
||
|---|---|---|
| .. | ||
| Glsl | ||
| Constants.cs | ||
* Implement shader HelperThreadNV * Bump shader cache version * Use gl_HelperInvocation since its supported across all vendors * Nit |
||
|---|---|---|
| .. | ||
| Glsl | ||
| Constants.cs | ||