This greatly speeds up games that constantly resize buffers, and removes stuttering on games that resize large buffers occasionally: - Large improvement on Super Mario 3D All-Stars (#1663 needed for best performance) - Improvement to Hyrule Warriors: AoC, and UE4 games. These games can still stutter due to texture creation/loading. - Small improvement to other games, potential 1-frame stutters avoided. `ForceSynchronizeMemory`, which was added with POWER, is no longer needed. Some tests have been added for the MultiRegionHandle. |
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| .. | ||
| Tracking | ||
| CpuContext.cs | ||
| IVirtualMemoryManagerTracked.cs | ||
| JitMemoryAllocator.cs | ||
| JitMemoryBlock.cs | ||
| MemoryEhMeilleure.cs | ||
| MemoryHelper.cs | ||
| MemoryManager.cs | ||
| MemoryManagerBase.cs | ||
| MemoryManagerHostMapped.cs | ||
| Ryujinx.Cpu.csproj | ||