 2e43d01d36
			
		
	
	
		2e43d01d36
		
			
		
	
	
	
	
		
			
			* Move gl_Layer from vertex to geometry if GPU does not support it on vertex * Shader cache version bump * PR feedback
		
			
				
	
	
		
			138 lines
		
	
	
		
			No EOL
		
	
	
		
			8.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			138 lines
		
	
	
		
			No EOL
		
	
	
		
			8.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using OpenTK.Graphics.OpenGL;
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| using System;
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| 
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| namespace Ryujinx.Graphics.OpenGL
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| {
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|     static class HwCapabilities
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|     {
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|         private static readonly Lazy<bool> _supportsAlphaToCoverageDitherControl = new Lazy<bool>(() => HasExtension("GL_NV_alpha_to_coverage_dither_control"));
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|         private static readonly Lazy<bool> _supportsAstcCompression              = new Lazy<bool>(() => HasExtension("GL_KHR_texture_compression_astc_ldr"));
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|         private static readonly Lazy<bool> _supportsDrawTexture                  = new Lazy<bool>(() => HasExtension("GL_NV_draw_texture"));
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|         private static readonly Lazy<bool> _supportsFragmentShaderInterlock      = new Lazy<bool>(() => HasExtension("GL_ARB_fragment_shader_interlock"));
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|         private static readonly Lazy<bool> _supportsFragmentShaderOrdering       = new Lazy<bool>(() => HasExtension("GL_INTEL_fragment_shader_ordering"));
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|         private static readonly Lazy<bool> _supportsGeometryShaderPassthrough    = new Lazy<bool>(() => HasExtension("GL_NV_geometry_shader_passthrough"));
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|         private static readonly Lazy<bool> _supportsImageLoadFormatted           = new Lazy<bool>(() => HasExtension("GL_EXT_shader_image_load_formatted"));
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|         private static readonly Lazy<bool> _supportsIndirectParameters           = new Lazy<bool>(() => HasExtension("GL_ARB_indirect_parameters"));
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|         private static readonly Lazy<bool> _supportsParallelShaderCompile        = new Lazy<bool>(() => HasExtension("GL_ARB_parallel_shader_compile"));
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|         private static readonly Lazy<bool> _supportsPolygonOffsetClamp           = new Lazy<bool>(() => HasExtension("GL_EXT_polygon_offset_clamp"));
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|         private static readonly Lazy<bool> _supportsQuads                        = new Lazy<bool>(SupportsQuadsCheck);
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|         private static readonly Lazy<bool> _supportsSeamlessCubemapPerTexture    = new Lazy<bool>(() => HasExtension("GL_ARB_seamless_cubemap_per_texture"));
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|         private static readonly Lazy<bool> _supportsShaderBallot                 = new Lazy<bool>(() => HasExtension("GL_ARB_shader_ballot"));
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|         private static readonly Lazy<bool> _supportsShaderViewportLayerArray     = new Lazy<bool>(() => HasExtension("GL_ARB_shader_viewport_layer_array"));
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|         private static readonly Lazy<bool> _supportsTextureCompressionBptc       = new Lazy<bool>(() => HasExtension("GL_EXT_texture_compression_bptc"));
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|         private static readonly Lazy<bool> _supportsTextureCompressionRgtc       = new Lazy<bool>(() => HasExtension("GL_EXT_texture_compression_rgtc"));
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|         private static readonly Lazy<bool> _supportsTextureCompressionS3tc       = new Lazy<bool>(() => HasExtension("GL_EXT_texture_compression_s3tc"));
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|         private static readonly Lazy<bool> _supportsTextureShadowLod             = new Lazy<bool>(() => HasExtension("GL_EXT_texture_shadow_lod"));
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|         private static readonly Lazy<bool> _supportsViewportSwizzle              = new Lazy<bool>(() => HasExtension("GL_NV_viewport_swizzle"));
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| 
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|         private static readonly Lazy<int> _maximumComputeSharedMemorySize = new Lazy<int>(() => GetLimit(All.MaxComputeSharedMemorySize));
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|         private static readonly Lazy<int> _storageBufferOffsetAlignment   = new Lazy<int>(() => GetLimit(All.ShaderStorageBufferOffsetAlignment));
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| 
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|         public enum GpuVendor
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|         {
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|             Unknown,
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|             AmdWindows,
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|             AmdUnix,
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|             IntelWindows,
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|             IntelUnix,
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|             Nvidia
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|         }
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| 
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|         private static readonly Lazy<GpuVendor> _gpuVendor = new Lazy<GpuVendor>(GetGpuVendor);
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| 
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|         private static bool _isAMD   => _gpuVendor.Value == GpuVendor.AmdWindows || _gpuVendor.Value == GpuVendor.AmdUnix;
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|         private static bool _isIntel => _gpuVendor.Value == GpuVendor.IntelWindows || _gpuVendor.Value == GpuVendor.IntelUnix;
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| 
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|         public static GpuVendor Vendor => _gpuVendor.Value;
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| 
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|         private static Lazy<float> _maxSupportedAnisotropy = new Lazy<float>(GL.GetFloat((GetPName)All.MaxTextureMaxAnisotropy));
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| 
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|         public static bool UsePersistentBufferForFlush       => _gpuVendor.Value == GpuVendor.AmdWindows || _gpuVendor.Value == GpuVendor.Nvidia;
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| 
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|         public static bool SupportsAlphaToCoverageDitherControl => _supportsAlphaToCoverageDitherControl.Value;
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|         public static bool SupportsAstcCompression              => _supportsAstcCompression.Value;
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|         public static bool SupportsDrawTexture                  => _supportsDrawTexture.Value;
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|         public static bool SupportsFragmentShaderInterlock      => _supportsFragmentShaderInterlock.Value;
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|         public static bool SupportsFragmentShaderOrdering       => _supportsFragmentShaderOrdering.Value;
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|         public static bool SupportsGeometryShaderPassthrough    => _supportsGeometryShaderPassthrough.Value;
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|         public static bool SupportsImageLoadFormatted           => _supportsImageLoadFormatted.Value;
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|         public static bool SupportsIndirectParameters           => _supportsIndirectParameters.Value;
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|         public static bool SupportsParallelShaderCompile        => _supportsParallelShaderCompile.Value;
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|         public static bool SupportsPolygonOffsetClamp           => _supportsPolygonOffsetClamp.Value;
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|         public static bool SupportsQuads                        => _supportsQuads.Value;
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|         public static bool SupportsSeamlessCubemapPerTexture    => _supportsSeamlessCubemapPerTexture.Value;
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|         public static bool SupportsShaderBallot                 => _supportsShaderBallot.Value;
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|         public static bool SupportsShaderViewportLayerArray     => _supportsShaderViewportLayerArray.Value;
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|         public static bool SupportsTextureCompressionBptc       => _supportsTextureCompressionBptc.Value;
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|         public static bool SupportsTextureCompressionRgtc       => _supportsTextureCompressionRgtc.Value;
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|         public static bool SupportsTextureCompressionS3tc       => _supportsTextureCompressionS3tc.Value;
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|         public static bool SupportsTextureShadowLod             => _supportsTextureShadowLod.Value;
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|         public static bool SupportsViewportSwizzle              => _supportsViewportSwizzle.Value;
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| 
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|         public static bool SupportsMismatchingViewFormat    => _gpuVendor.Value != GpuVendor.AmdWindows && _gpuVendor.Value != GpuVendor.IntelWindows;
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|         public static bool SupportsNonConstantTextureOffset => _gpuVendor.Value == GpuVendor.Nvidia;
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|         public static bool RequiresSyncFlush                => _gpuVendor.Value == GpuVendor.AmdWindows || _isIntel;
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| 
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|         public static int MaximumComputeSharedMemorySize => _maximumComputeSharedMemorySize.Value;
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|         public static int StorageBufferOffsetAlignment   => _storageBufferOffsetAlignment.Value;
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| 
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|         public static float MaximumSupportedAnisotropy => _maxSupportedAnisotropy.Value;
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| 
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|         private static bool HasExtension(string name)
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|         {
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|             int numExtensions = GL.GetInteger(GetPName.NumExtensions);
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| 
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|             for (int extension = 0; extension < numExtensions; extension++)
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|             {
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|                 if (GL.GetString(StringNameIndexed.Extensions, extension) == name)
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|                 {
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|                     return true;
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|                 }
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|             }
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| 
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|             return false;
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|         }
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| 
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|         private static int GetLimit(All name)
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|         {
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|             return GL.GetInteger((GetPName)name);
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|         }
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| 
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|         private static GpuVendor GetGpuVendor()
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|         {
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|             string vendor = GL.GetString(StringName.Vendor).ToLower();
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| 
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|             if (vendor == "nvidia corporation")
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|             {
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|                 return GpuVendor.Nvidia;
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|             }
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|             else if (vendor == "intel")
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|             {
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|                 string renderer = GL.GetString(StringName.Renderer).ToLower();
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| 
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|                 return renderer.Contains("mesa") ? GpuVendor.IntelUnix : GpuVendor.IntelWindows;
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|             }
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|             else if (vendor == "ati technologies inc." || vendor == "advanced micro devices, inc.")
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|             {
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|                 return GpuVendor.AmdWindows;
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|             }
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|             else if (vendor == "amd" || vendor == "x.org")
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|             {
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|                 return GpuVendor.AmdUnix;
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|             }
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|             else
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|             {
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|                 return GpuVendor.Unknown;
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|             }
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|         }
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| 
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|         private static bool SupportsQuadsCheck()
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|         {
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|             GL.GetError(); // Clear any existing error.
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|             GL.Begin(PrimitiveType.Quads);
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|             GL.End();
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| 
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|             return GL.GetError() == ErrorCode.NoError;
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|         }
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|     }
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| } |