| .. | 
		
		
			
			
			
			
				| AtomicMinMaxS32Shared.glsl | Add support for shader atomic min/max (S32) (#1948) | 2021-01-26 17:38:33 +11:00 | 
		
			
			
			
			
				| AtomicMinMaxS32Storage.glsl | Add support for shader atomic min/max (S32) (#1948) | 2021-01-26 17:38:33 +11:00 | 
		
			
			
			
			
				| HelperFunctionNames.cs | Add support for shader atomic min/max (S32) (#1948) | 2021-01-26 17:38:33 +11:00 | 
		
			
			
			
			
				| MultiplyHighS32.glsl | Support shared color mask, implement more shader instructions | 2020-01-09 02:13:00 +01:00 | 
		
			
			
			
			
				| MultiplyHighU32.glsl | Support shared color mask, implement more shader instructions | 2020-01-09 02:13:00 +01:00 | 
		
			
			
			
			
				| Shuffle.glsl | Support multiple destination operands on shader IR and shuffle predicates (#1964) | 2021-01-28 10:59:47 +11:00 | 
		
			
			
			
			
				| ShuffleDown.glsl | Support multiple destination operands on shader IR and shuffle predicates (#1964) | 2021-01-28 10:59:47 +11:00 | 
		
			
			
			
			
				| ShuffleUp.glsl | Support multiple destination operands on shader IR and shuffle predicates (#1964) | 2021-01-28 10:59:47 +11:00 | 
		
			
			
			
			
				| ShuffleXor.glsl | Support multiple destination operands on shader IR and shuffle predicates (#1964) | 2021-01-28 10:59:47 +11:00 | 
		
			
			
			
			
				| SwizzleAdd.glsl | Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes | 2020-01-09 02:13:00 +01:00 | 
		
			
			
			
			
				| TexelFetchScale_cp.glsl | Add support for shader atomic min/max (S32) (#1948) | 2021-01-26 17:38:33 +11:00 | 
		
			
			
			
			
				| TexelFetchScale_fp.glsl | Add support for shader atomic min/max (S32) (#1948) | 2021-01-26 17:38:33 +11:00 |