564 lines
		
	
	
		
			No EOL
		
	
	
		
			22 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			564 lines
		
	
	
		
			No EOL
		
	
	
		
			22 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using Ryujinx.Common;
 | |
| using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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| using Ryujinx.Graphics.Shader.StructuredIr;
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| using Ryujinx.Graphics.Shader.Translation;
 | |
| using System;
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| using System.Collections.Generic;
 | |
| using System.Linq;
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| 
 | |
| namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
 | |
| {
 | |
|     static class Declarations
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|     {
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|         // At least 16 attributes are guaranteed by the spec.
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|         public const int MaxAttributes = 16;
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| 
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|         public static void Declare(CodeGenContext context, StructuredProgramInfo info)
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|         {
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|             context.AppendLine("#version 440 core");
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|             context.AppendLine("#extension GL_ARB_gpu_shader_int64 : enable");
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|             context.AppendLine("#extension GL_ARB_shader_ballot : enable");
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|             context.AppendLine("#extension GL_ARB_shader_group_vote : enable");
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|             context.AppendLine("#extension GL_EXT_shader_image_load_formatted : enable");
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| 
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|             if (context.Config.Stage == ShaderStage.Compute)
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|             {
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|                 context.AppendLine("#extension GL_ARB_compute_shader : enable");
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|             }
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| 
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|             if (context.Config.GpPassthrough)
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|             {
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|                 context.AppendLine("#extension GL_NV_geometry_shader_passthrough : enable");
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|             }
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| 
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|             context.AppendLine("#pragma optionNV(fastmath off)");
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| 
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|             context.AppendLine();
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| 
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|             context.AppendLine($"const int {DefaultNames.UndefinedName} = 0;");
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|             context.AppendLine();
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| 
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|             if (context.Config.Stage == ShaderStage.Compute)
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|             {
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|                 int localMemorySize = BitUtils.DivRoundUp(context.Config.GpuAccessor.QueryComputeLocalMemorySize(), 4);
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| 
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|                 if (localMemorySize != 0)
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|                 {
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|                     string localMemorySizeStr = NumberFormatter.FormatInt(localMemorySize);
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| 
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|                     context.AppendLine($"uint {DefaultNames.LocalMemoryName}[{localMemorySizeStr}];");
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|                     context.AppendLine();
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|                 }
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| 
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|                 int sharedMemorySize = BitUtils.DivRoundUp(context.Config.GpuAccessor.QueryComputeSharedMemorySize(), 4);
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| 
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|                 if (sharedMemorySize != 0)
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|                 {
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|                     string sharedMemorySizeStr = NumberFormatter.FormatInt(sharedMemorySize);
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| 
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|                     context.AppendLine($"shared uint {DefaultNames.SharedMemoryName}[{sharedMemorySizeStr}];");
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|                     context.AppendLine();
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|                 }
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|             }
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|             else if (context.Config.LocalMemorySize != 0)
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|             {
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|                 int localMemorySize = BitUtils.DivRoundUp(context.Config.LocalMemorySize, 4);
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| 
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|                 string localMemorySizeStr = NumberFormatter.FormatInt(localMemorySize);
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| 
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|                 context.AppendLine($"uint {DefaultNames.LocalMemoryName}[{localMemorySizeStr}];");
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|                 context.AppendLine();
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|             }
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| 
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|             if (info.CBuffers.Count != 0)
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|             {
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|                 DeclareUniforms(context, info);
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| 
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|                 context.AppendLine();
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|             }
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| 
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|             if (info.SBuffers.Count != 0)
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|             {
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|                 DeclareStorages(context, info);
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| 
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|                 context.AppendLine();
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|             }
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| 
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|             if (info.Samplers.Count != 0)
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|             {
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|                 DeclareSamplers(context, info);
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| 
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|                 context.AppendLine();
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|             }
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| 
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|             if (info.Images.Count != 0)
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|             {
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|                 DeclareImages(context, info);
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| 
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|                 context.AppendLine();
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|             }
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| 
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|             if (context.Config.Stage != ShaderStage.Compute)
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|             {
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|                 if (context.Config.Stage == ShaderStage.Geometry)
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|                 {
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|                     string inPrimitive = context.Config.GpuAccessor.QueryPrimitiveTopology().ToGlslString();
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| 
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|                     context.AppendLine($"layout ({inPrimitive}) in;");
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| 
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|                     if (context.Config.GpPassthrough)
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|                     {
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|                         context.AppendLine($"layout (passthrough) in gl_PerVertex");
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|                         context.EnterScope();
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|                         context.AppendLine("vec4 gl_Position;");
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|                         context.AppendLine("float gl_PointSize;");
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|                         context.AppendLine("float gl_ClipDistance[];");
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|                         context.LeaveScope(";");
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|                     }
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|                     else
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|                     {
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|                         string outPrimitive = context.Config.OutputTopology.ToGlslString();
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| 
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|                         int maxOutputVertices = context.Config.MaxOutputVertices;
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| 
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|                         context.AppendLine($"layout ({outPrimitive}, max_vertices = {maxOutputVertices}) out;");
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|                     }
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| 
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|                     context.AppendLine();
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|                 }
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| 
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|                 if (info.IAttributes.Count != 0)
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|                 {
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|                     DeclareInputAttributes(context, info);
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| 
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|                     context.AppendLine();
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|                 }
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| 
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|                 if (info.OAttributes.Count != 0 || context.Config.Stage != ShaderStage.Fragment)
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|                 {
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|                     DeclareOutputAttributes(context, info);
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| 
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|                     context.AppendLine();
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|                 }
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|             }
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|             else
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|             {
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|                 string localSizeX = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeX());
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|                 string localSizeY = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeY());
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|                 string localSizeZ = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeZ());
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| 
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|                 context.AppendLine(
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|                     "layout (" +
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|                     $"local_size_x = {localSizeX}, " +
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|                     $"local_size_y = {localSizeY}, " +
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|                     $"local_size_z = {localSizeZ}) in;");
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|                 context.AppendLine();
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|             }
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| 
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|             if (context.Config.Stage == ShaderStage.Fragment || context.Config.Stage == ShaderStage.Compute)
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|             {
 | |
|                 if (context.Config.Stage == ShaderStage.Fragment)
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|                 {
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|                     if (context.Config.GpuAccessor.QueryEarlyZForce())
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|                     {
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|                         context.AppendLine("layout(early_fragment_tests) in;");
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|                         context.AppendLine();
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|                     }
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| 
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|                     context.AppendLine($"uniform bool {DefaultNames.IsBgraName}[8];");
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|                     context.AppendLine();
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|                 }
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| 
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|                 if (DeclareRenderScale(context))
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|                 {
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|                     context.AppendLine();
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|                 }
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|             }
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| 
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|             if ((info.HelperFunctionsMask & HelperFunctionsMask.AtomicMinMaxS32Shared) != 0)
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|             {
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|                 AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/AtomicMinMaxS32Shared.glsl");
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|             }
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| 
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|             if ((info.HelperFunctionsMask & HelperFunctionsMask.AtomicMinMaxS32Storage) != 0)
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|             {
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|                 AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/AtomicMinMaxS32Storage.glsl");
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|             }
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| 
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|             if ((info.HelperFunctionsMask & HelperFunctionsMask.MultiplyHighS32) != 0)
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|             {
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|                 AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighS32.glsl");
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|             }
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| 
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|             if ((info.HelperFunctionsMask & HelperFunctionsMask.MultiplyHighU32) != 0)
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|             {
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|                 AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighU32.glsl");
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|             }
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| 
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|             if ((info.HelperFunctionsMask & HelperFunctionsMask.Shuffle) != 0)
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|             {
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|                 AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/Shuffle.glsl");
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|             }
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| 
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|             if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleDown) != 0)
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|             {
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|                 AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleDown.glsl");
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|             }
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| 
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|             if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleUp) != 0)
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|             {
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|                 AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleUp.glsl");
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|             }
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| 
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|             if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleXor) != 0)
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|             {
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|                 AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleXor.glsl");
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|             }
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| 
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|             if ((info.HelperFunctionsMask & HelperFunctionsMask.SwizzleAdd) != 0)
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|             {
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|                 AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/SwizzleAdd.glsl");
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|             }
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|         }
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| 
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|         public static void DeclareLocals(CodeGenContext context, StructuredFunction function)
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|         {
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|             foreach (AstOperand decl in function.Locals)
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|             {
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|                 string name = context.OperandManager.DeclareLocal(decl);
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| 
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|                 context.AppendLine(GetVarTypeName(decl.VarType) + " " + name + ";");
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|             }
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|         }
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| 
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|         public static string GetVarTypeName(VariableType type)
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|         {
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|             switch (type)
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|             {
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|                 case VariableType.Bool: return "bool";
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|                 case VariableType.F32:  return "precise float";
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|                 case VariableType.F64:  return "double";
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|                 case VariableType.None: return "void";
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|                 case VariableType.S32:  return "int";
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|                 case VariableType.U32:  return "uint";
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|             }
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| 
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|             throw new ArgumentException($"Invalid variable type \"{type}\".");
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|         }
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| 
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|         private static void DeclareUniforms(CodeGenContext context, StructuredProgramInfo info)
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|         {
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|             string ubSize = "[" + NumberFormatter.FormatInt(Constants.ConstantBufferSize / 16) + "]";
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| 
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|             if (info.UsesCbIndexing)
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|             {
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|                 int count = info.CBuffers.Max() + 1;
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| 
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|                 int[] bindings = new int[count];
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| 
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|                 for (int i = 0; i < count; i++)
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|                 {
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|                     bindings[i] = context.Config.Counts.IncrementUniformBuffersCount();
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|                 }
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| 
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|                 foreach (int cbufSlot in info.CBuffers.OrderBy(x => x))
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|                 {
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|                     context.CBufferDescriptors.Add(new BufferDescriptor(bindings[cbufSlot], cbufSlot));
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|                 }
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| 
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|                 string ubName = OperandManager.GetShaderStagePrefix(context.Config.Stage);
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| 
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|                 ubName += "_" + DefaultNames.UniformNamePrefix;
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| 
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|                 string blockName = $"{ubName}_{DefaultNames.BlockSuffix}";
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| 
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|                 context.AppendLine($"layout (binding = {bindings[0]}, std140) uniform {blockName}");
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|                 context.EnterScope();
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|                 context.AppendLine("vec4 " + DefaultNames.DataName + ubSize + ";");
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|                 context.LeaveScope($" {ubName}[{NumberFormatter.FormatInt(count)}];");
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|             }
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|             else
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|             {
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|                 foreach (int cbufSlot in info.CBuffers.OrderBy(x => x))
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|                 {
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|                     int binding = context.Config.Counts.IncrementUniformBuffersCount();
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| 
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|                     context.CBufferDescriptors.Add(new BufferDescriptor(binding, cbufSlot));
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| 
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|                     string ubName = OperandManager.GetShaderStagePrefix(context.Config.Stage);
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| 
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|                     ubName += "_" + DefaultNames.UniformNamePrefix + cbufSlot;
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| 
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|                     context.AppendLine($"layout (binding = {binding}, std140) uniform {ubName}");
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|                     context.EnterScope();
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|                     context.AppendLine("vec4 " + OperandManager.GetUbName(context.Config.Stage, cbufSlot, false) + ubSize + ";");
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|                     context.LeaveScope(";");
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|                 }
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|             }
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|         }
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| 
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|         private static void DeclareStorages(CodeGenContext context, StructuredProgramInfo info)
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|         {
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|             string sbName = OperandManager.GetShaderStagePrefix(context.Config.Stage);
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| 
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|             sbName += "_" + DefaultNames.StorageNamePrefix;
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| 
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|             string blockName = $"{sbName}_{DefaultNames.BlockSuffix}";
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| 
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|             int count = info.SBuffers.Max() + 1;
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| 
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|             int[] bindings = new int[count];
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| 
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|             for (int i = 0; i < count; i++)
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|             {
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|                 bindings[i] = context.Config.Counts.IncrementStorageBuffersCount();
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|             }
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| 
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|             foreach (int sbufSlot in info.SBuffers)
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|             {
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|                 context.SBufferDescriptors.Add(new BufferDescriptor(bindings[sbufSlot], sbufSlot));
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|             }
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| 
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|             context.AppendLine($"layout (binding = {bindings[0]}, std430) buffer {blockName}");
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|             context.EnterScope();
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|             context.AppendLine("uint " + DefaultNames.DataName + "[];");
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|             context.LeaveScope($" {sbName}[{NumberFormatter.FormatInt(count)}];");
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|         }
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| 
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|         private static void DeclareSamplers(CodeGenContext context, StructuredProgramInfo info)
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|         {
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|             HashSet<string> samplers = new HashSet<string>();
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| 
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|             // Texture instructions other than TextureSample (like TextureSize)
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|             // may have incomplete sampler type information. In those cases,
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|             // we prefer instead the more accurate information from the
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|             // TextureSample instruction, if both are available.
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|             foreach (AstTextureOperation texOp in info.Samplers.OrderBy(x => x.Handle * 2 + (x.Inst == Instruction.TextureSample ? 0 : 1)))
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|             {
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|                 string indexExpr = NumberFormatter.FormatInt(texOp.ArraySize);
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| 
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|                 string samplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr);
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| 
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|                 if ((texOp.Flags & TextureFlags.Bindless) != 0 || !samplers.Add(samplerName))
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|                 {
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|                     continue;
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|                 }
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| 
 | |
|                 int firstBinding = -1;
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| 
 | |
|                 if ((texOp.Type & SamplerType.Indexed) != 0)
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|                 {
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|                     for (int index = 0; index < texOp.ArraySize; index++)
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|                     {
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|                         int binding = context.Config.Counts.IncrementTexturesCount();
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| 
 | |
|                         if (firstBinding < 0)
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|                         {
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|                             firstBinding = binding;
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|                         }
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| 
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|                         var desc = new TextureDescriptor(binding, texOp.Type, texOp.Format, texOp.CbufSlot, texOp.Handle + index * 2);
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| 
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|                         context.TextureDescriptors.Add(desc);
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|                     }
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|                 }
 | |
|                 else
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|                 {
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|                     firstBinding = context.Config.Counts.IncrementTexturesCount();
 | |
| 
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|                     var desc = new TextureDescriptor(firstBinding, texOp.Type, texOp.Format, texOp.CbufSlot, texOp.Handle);
 | |
| 
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|                     context.TextureDescriptors.Add(desc);
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|                 }
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| 
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|                 string samplerTypeName = texOp.Type.ToGlslSamplerType();
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| 
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|                 context.AppendLine($"layout (binding = {firstBinding}) uniform {samplerTypeName} {samplerName};");
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|             }
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|         }
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| 
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|         private static void DeclareImages(CodeGenContext context, StructuredProgramInfo info)
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|         {
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|             HashSet<string> images = new HashSet<string>();
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| 
 | |
|             foreach (AstTextureOperation texOp in info.Images.OrderBy(x => x.Handle))
 | |
|             {
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|                 string indexExpr = NumberFormatter.FormatInt(texOp.ArraySize);
 | |
| 
 | |
|                 string imageName = OperandManager.GetImageName(context.Config.Stage, texOp, indexExpr);
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| 
 | |
|                 if ((texOp.Flags & TextureFlags.Bindless) != 0 || !images.Add(imageName))
 | |
|                 {
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|                     continue;
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|                 }
 | |
| 
 | |
|                 int firstBinding = -1;
 | |
| 
 | |
|                 if ((texOp.Type & SamplerType.Indexed) != 0)
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|                 {
 | |
|                     for (int index = 0; index < texOp.ArraySize; index++)
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|                     {
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|                         int binding = context.Config.Counts.IncrementImagesCount();
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| 
 | |
|                         if (firstBinding < 0)
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|                         {
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|                             firstBinding = binding;
 | |
|                         }
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| 
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|                         var desc = new TextureDescriptor(binding, texOp.Type, texOp.Format, texOp.CbufSlot, texOp.Handle + index * 2);
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| 
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|                         context.ImageDescriptors.Add(desc);
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|                     }
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|                 }
 | |
|                 else
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|                 {
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|                     firstBinding = context.Config.Counts.IncrementImagesCount();
 | |
| 
 | |
|                     var desc = new TextureDescriptor(firstBinding, texOp.Type, texOp.Format, texOp.CbufSlot, texOp.Handle);
 | |
| 
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|                     context.ImageDescriptors.Add(desc);
 | |
|                 }
 | |
| 
 | |
|                 string layout = texOp.Format.ToGlslFormat();
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| 
 | |
|                 if (!string.IsNullOrEmpty(layout))
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|                 {
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|                     layout = ", " + layout;
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|                 }
 | |
| 
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|                 string imageTypeName = texOp.Type.ToGlslImageType(texOp.Format.GetComponentType());
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| 
 | |
|                 context.AppendLine($"layout (binding = {firstBinding}{layout}) uniform {imageTypeName} {imageName};");
 | |
|             }
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|         }
 | |
| 
 | |
|         private static void DeclareInputAttributes(CodeGenContext context, StructuredProgramInfo info)
 | |
|         {
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|             string suffix = context.Config.Stage == ShaderStage.Geometry ? "[]" : string.Empty;
 | |
| 
 | |
|             foreach (int attr in info.IAttributes.OrderBy(x => x))
 | |
|             {
 | |
|                 string iq = string.Empty;
 | |
| 
 | |
|                 if (context.Config.Stage == ShaderStage.Fragment)
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|                 {
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|                     iq = context.Config.ImapTypes[attr].GetFirstUsedType() switch
 | |
|                     {
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|                         PixelImap.Constant => "flat ",
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|                         PixelImap.ScreenLinear => "noperspective ",
 | |
|                         _ => string.Empty
 | |
|                     };
 | |
|                 }
 | |
| 
 | |
|                 string pass = context.Config.GpPassthrough ? "passthrough, " : string.Empty;
 | |
| 
 | |
|                 string name = $"{DefaultNames.IAttributePrefix}{attr}";
 | |
| 
 | |
|                 if ((context.Config.Flags & TranslationFlags.Feedback) != 0)
 | |
|                 {
 | |
|                     for (int c = 0; c < 4; c++)
 | |
|                     {
 | |
|                         char swzMask = "xyzw"[c];
 | |
| 
 | |
|                         context.AppendLine($"layout ({pass}location = {attr}, component = {c}) {iq}in float {name}_{swzMask}{suffix};");
 | |
|                     }
 | |
|                 }
 | |
|                 else
 | |
|                 {
 | |
|                     context.AppendLine($"layout ({pass}location = {attr}) {iq}in vec4 {name}{suffix};");
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         private static void DeclareOutputAttributes(CodeGenContext context, StructuredProgramInfo info)
 | |
|         {
 | |
|             if (context.Config.Stage == ShaderStage.Fragment)
 | |
|             {
 | |
|                 DeclareUsedOutputAttributes(context, info);
 | |
|             }
 | |
|             else
 | |
|             {
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|                 DeclareAllOutputAttributes(context, info);
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         private static void DeclareUsedOutputAttributes(CodeGenContext context, StructuredProgramInfo info)
 | |
|         {
 | |
|             foreach (int attr in info.OAttributes.OrderBy(x => x))
 | |
|             {
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|                 context.AppendLine($"layout (location = {attr}) out vec4 {DefaultNames.OAttributePrefix}{attr};");
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         private static void DeclareAllOutputAttributes(CodeGenContext context, StructuredProgramInfo info)
 | |
|         {
 | |
|             for (int attr = 0; attr < MaxAttributes; attr++)
 | |
|             {
 | |
|                 DeclareOutputAttribute(context, attr);
 | |
|             }
 | |
| 
 | |
|             foreach (int attr in info.OAttributes.OrderBy(x => x).Where(x => x >= MaxAttributes))
 | |
|             {
 | |
|                 DeclareOutputAttribute(context, attr);
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         private static void DeclareOutputAttribute(CodeGenContext context, int attr)
 | |
|         {
 | |
|             string name = $"{DefaultNames.OAttributePrefix}{attr}";
 | |
| 
 | |
|             if ((context.Config.Flags & TranslationFlags.Feedback) != 0)
 | |
|             {
 | |
|                 for (int c = 0; c < 4; c++)
 | |
|                 {
 | |
|                     char swzMask = "xyzw"[c];
 | |
| 
 | |
|                     context.AppendLine($"layout (location = {attr}, component = {c}) out float {name}_{swzMask};");
 | |
|                 }
 | |
|             }
 | |
|             else
 | |
|             {
 | |
|                 context.AppendLine($"layout (location = {attr}) out vec4 {name};");
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         private static bool DeclareRenderScale(CodeGenContext context)
 | |
|         {
 | |
|             if ((context.Config.UsedFeatures & (FeatureFlags.FragCoordXY | FeatureFlags.IntegerSampling)) != 0)
 | |
|             {
 | |
|                 string stage = OperandManager.GetShaderStagePrefix(context.Config.Stage);
 | |
| 
 | |
|                 int scaleElements = context.TextureDescriptors.Count + context.ImageDescriptors.Count;
 | |
| 
 | |
|                 if (context.Config.Stage == ShaderStage.Fragment)
 | |
|                 {
 | |
|                     scaleElements++; // Also includes render target scale, for gl_FragCoord.
 | |
|                 }
 | |
| 
 | |
|                 context.AppendLine($"uniform float {stage}_renderScale[{scaleElements}];");
 | |
| 
 | |
|                 if (context.Config.UsedFeatures.HasFlag(FeatureFlags.IntegerSampling))
 | |
|                 {
 | |
|                     context.AppendLine();
 | |
|                     AppendHelperFunction(context, $"Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/TexelFetchScale_{stage}.glsl");
 | |
|                 }
 | |
| 
 | |
|                 return true;
 | |
|             }
 | |
| 
 | |
|             return false;
 | |
|         }
 | |
| 
 | |
|         private static void AppendHelperFunction(CodeGenContext context, string filename)
 | |
|         {
 | |
|             string code = EmbeddedResources.ReadAllText(filename);
 | |
| 
 | |
|             code = code.Replace("\t", CodeGenContext.Tab);
 | |
|             code = code.Replace("$SHARED_MEM$", DefaultNames.SharedMemoryName);
 | |
|             code = code.Replace("$STORAGE_MEM$", OperandManager.GetShaderStagePrefix(context.Config.Stage) + "_" + DefaultNames.StorageNamePrefix);
 | |
| 
 | |
|             context.AppendLine(code);
 | |
|             context.AppendLine();
 | |
|         }
 | |
|     }
 | |
| } | 
