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GlslDecl.cs
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Move MaxUboSize definition (#530)
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2018-12-17 22:32:12 -02:00 |
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GlslDecompiler.cs
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Do not attempt to read unused attribute, fix attributes count (#520)
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2018-12-26 17:29:50 -02:00 |
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GlslProgram.cs
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Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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2018-05-17 15:25:42 -03:00 |
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ShaderDecodeAlu.cs
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Fix for render target and a shader compilation issue (#471)
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2018-10-23 17:59:52 -03:00 |
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ShaderDecodeFlow.cs
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Allow "reinterpretation" of framebuffer/zeta formats (#418)
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2018-09-18 01:30:35 -03:00 |
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ShaderDecodeFunc.cs
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Allow "reinterpretation" of framebuffer/zeta formats (#418)
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2018-09-18 01:30:35 -03:00 |
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ShaderDecodeHelper.cs
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Add support for saturation on some shader instructions, fix ReadTexture alignment and add ColorMask support (#451)
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2018-10-13 23:54:14 -03:00 |
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ShaderDecodeMem.cs
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Allow "reinterpretation" of framebuffer/zeta formats (#418)
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2018-09-18 01:30:35 -03:00 |
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ShaderDecodeMove.cs
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Allow "reinterpretation" of framebuffer/zeta formats (#418)
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2018-09-18 01:30:35 -03:00 |
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ShaderDecodeOpCode.cs
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Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)
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2018-09-08 14:51:50 -03:00 |
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ShaderDecoder.cs
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Improve texture tables (#457)
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2018-10-17 18:02:23 -03:00 |
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ShaderDecodeSpecial.cs
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Allow "reinterpretation" of framebuffer/zeta formats (#418)
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2018-09-18 01:30:35 -03:00 |
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ShaderHeader.cs
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Implement multiple rendertarget attachments and depth writting (#375)
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2018-08-23 02:07:23 -03:00 |
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ShaderIpaMode.cs
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Shaders: Handle Ipa PASS argument as needed in Fragment Shaders (#392)
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2018-09-01 18:44:19 -03:00 |
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ShaderIrAsg.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
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ShaderIrBlock.cs
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Allow "reinterpretation" of framebuffer/zeta formats (#418)
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2018-09-18 01:30:35 -03:00 |
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ShaderIrCmnt.cs
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Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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2018-05-17 15:25:42 -03:00 |
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ShaderIrCond.cs
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[GPU] Add more shader instructions, add support for rgb565 textures
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2018-04-10 16:50:32 -03:00 |
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ShaderIrInst.cs
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Implement SSY/SYNC shader instructions (#382)
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2018-08-31 13:14:04 -03:00 |
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ShaderIrMeta.cs
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[GPU] Add more shader instructions, add support for rgb565 textures
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2018-04-10 16:50:32 -03:00 |
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ShaderIrMetaIpa.cs
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Shaders: Handle Ipa PASS argument as needed in Fragment Shaders (#392)
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2018-09-01 18:44:19 -03:00 |
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ShaderIrMetaTex.cs
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[GPU] Add more shader instructions, add support for rgb565 textures
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2018-04-10 16:50:32 -03:00 |
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ShaderIrMetaTexq.cs
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[GPU] Add more shader instructions, add support for rgb565 textures
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2018-04-10 16:50:32 -03:00 |
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ShaderIrNode.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
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ShaderIrOp.cs
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[GPU] Add more shader instructions, add support for rgb565 textures
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2018-04-10 16:50:32 -03:00 |
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ShaderIrOperAbuf.cs
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Implement Geometry shaders (#280)
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2018-07-19 02:33:27 -03:00 |
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ShaderIrOperCbuf.cs
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Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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2018-05-17 15:25:42 -03:00 |
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ShaderIrOperGpr.cs
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Avoid gpr overwritting on Ld_C instruction (#371)
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2018-08-20 23:31:10 -03:00 |
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ShaderIrOperImm.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
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ShaderIrOperImmf.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
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ShaderIrOperPred.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
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ShaderOpCodeTable.cs
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Fixup SSY (#424)
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2018-09-19 17:11:05 -03:00 |
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ShaderOper.cs
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[GPU] Add more shader instructions, add support for rgb565 textures
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2018-04-10 16:50:32 -03:00 |
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ShaderTexqInfo.cs
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[GPU] Add more shader instructions, add support for rgb565 textures
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2018-04-10 16:50:32 -03:00 |