* Use a new approach for shader BRX targets * Make shader cache actually work * Improve the shader pattern matching a bit * Extend LDC search to predecessor blocks, catches more cases * Nit * Only save the amount of constant buffer data actually used. Avoids crashes on partially mapped buffers * Ignore Rd on predicate instructions, as they do not have a Rd register (catches more cases) |
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| .. | ||
| InstEmitAlu.cs | ||
| InstEmitAluHelper.cs | ||
| InstEmitConversion.cs | ||
| InstEmitFArith.cs | ||
| InstEmitFlow.cs | ||
| InstEmitHelper.cs | ||
| InstEmitMemory.cs | ||
| InstEmitMove.cs | ||
| InstEmitter.cs | ||
| InstEmitTexture.cs | ||
| InstEmitVideo.cs | ||
| InstEmitVote.cs | ||
| Lop3Expression.cs | ||