* Make audio disposal thread safe on all 3 backends * Make OpenAL more consistent with the other backends * Remove Window.Cursor = null, and change dummy TValue to byte |
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| .. | ||
| Ryujinx.Audio.Backends.SDL2.csproj | ||
| SDL2AudioBuffer.cs | ||
| SDL2HardwareDeviceDriver.cs | ||
| SDL2HardwareDeviceSession.cs | ||