* Allow textures to have their data partially mapped * Explicitly check for invalid memory ranges on the MultiRangeList * Update GetWritableRegion to also support unmapped ranges |
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|---|---|---|
| .. | ||
| HostMemoryRange.cs | ||
| IMultiRangeItem.cs | ||
| INonOverlappingRange.cs | ||
| IRange.cs | ||
| MemoryRange.cs | ||
| MultiRange.cs | ||
| MultiRangeList.cs | ||
| NonOverlappingRangeList.cs | ||
| RangeList.cs | ||