* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too |
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|---|---|---|
| .. | ||
| HashState.cs | ||
| IDataAccessor.cs | ||
| PartitionedHashTable.cs | ||
| PartitionHashTable.cs | ||
| SmartDataAccessor.cs | ||