* fix ffmpeg lib path
* Check if ffmpeg isn't found
* Move code to FFmpegContext
* Call it in static constructor
* revert static instance
* rollback
* lazy initialization
* Revert "lazy initialization"
This reverts commit
|
||
|---|---|---|
| .. | ||
| Decoder.cs | ||
| FFmpegContext.cs | ||
| H264BitStreamWriter.cs | ||
| Ryujinx.Graphics.Nvdec.H264.csproj | ||
| SpsAndPpsReconstruction.cs | ||
| Surface.cs | ||