* Add GalPipelineState and IGalPipeline * Separate UploadVertex call * Add ConstBuffer cache * Move Vertex Assembly into GalPipelineState * Move Uniform binds to GalPipelineState * Move framebuffer flip into a buffer * Rebase * Fix regression * Move clear values from VertexEndGl to ClearBuffers * Rename obscure names O->Old S->New |
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|---|---|---|
| .. | ||
| NvGpuBufferType.cs | ||
| NvGpuPBEntry.cs | ||
| NvGpuPushBuffer.cs | ||
| NvGpuVmm.cs | ||
| NvGpuVmmCache.cs | ||