* Simplify render target bindings * Implement multiple viewports * Pack glViewportIndexed calls into a single glViewportArray * Use ARB_viewport_array when available * Cache framebuffer attachments * Use get accessors in OGLExtension * Address feedback |
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|---|---|---|
| .. | ||
| Display.cs | ||
| GbpBuffer.cs | ||
| IApplicationDisplayService.cs | ||
| IApplicationRootService.cs | ||
| IHOSBinderDriver.cs | ||
| IManagerDisplayService.cs | ||
| IManagerRootService.cs | ||
| ISystemDisplayService.cs | ||
| ISystemRootService.cs | ||
| NvFlinger.cs | ||
| Parcel.cs | ||