//
// Copyright (c) 2019-2020 Ryujinx
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program.  If not, see .
//
using Ryujinx.Common.Memory;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter.Effect
{
    /// 
    ///  for .
    /// 
    [StructLayout(LayoutKind.Sequential, Pack = 1)]
    public struct BufferMixParameter
    {
        /// 
        /// The input channel indices that will be used by the .
        /// 
        public Array24 Input;
        /// 
        /// The output channel indices that will be used by the .
        /// 
        public Array24 Output;
        /// 
        /// The output volumes of the mixes.
        /// 
        public Array24 Volumes;
        /// 
        /// The total count of mixes used.
        /// 
        public uint MixesCount;
    }
}