//
// Copyright (c) 2019-2021 Ryujinx
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program.  If not, see .
//
using System;
using System.Diagnostics;
namespace Ryujinx.Audio.Renderer.Integration
{
    /// 
    /// Represent an hardware device used in 
    /// 
    public interface HardwareDevice : IDisposable
    {
        /// 
        /// Get the supported sample rate of this device.
        /// 
        /// The supported sample rate of this device.
        uint GetSampleRate();
        /// 
        /// Get the channel count supported by this device.
        /// 
        /// The channel count supported by this device.
        uint GetChannelCount();
        /// 
        /// Appends new PCM16 samples to the device.
        /// 
        /// The new PCM16 samples.
        /// The number of channels.
        void AppendBuffer(ReadOnlySpan data, uint channelCount);
        /// 
        /// Check if the audio renderer needs to perform downmixing.
        /// 
        /// True if downmixing is needed.
        public bool NeedDownmixing()
        {
            uint channelCount = GetChannelCount();
            Debug.Assert(channelCount > 0 && channelCount <= RendererConstants.ChannelCountMax);
            return channelCount != RendererConstants.ChannelCountMax;
        }
    }
}