//
// Copyright (c) 2019-2021 Ryujinx
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program.  If not, see .
//
using Ryujinx.Audio.Renderer.Server.Types;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter
{
    /// 
    /// Audio Renderer user configuration.
    /// 
    [StructLayout(LayoutKind.Sequential, Pack = 1)]
    public struct AudioRendererConfiguration
    {
        /// 
        /// The target sample rate of the user.
        /// 
        /// Only 32000Hz and 48000Hz are considered valid, other sample rates will cause undefined behaviour.
        public uint SampleRate;
        /// 
        /// The target sample count per  updates.
        /// 
        public uint SampleCount;
        /// 
        /// The maximum mix buffer count.
        /// 
        public uint MixBufferCount;
        /// 
        /// The maximum amount of sub mixes that could be used by the user.
        /// 
        public uint SubMixBufferCount;
        /// 
        /// The maximum amount of voices that could be used by the user.
        /// 
        public uint VoiceCount;
        /// 
        /// The maximum amount of sinks that could be used by the user.
        /// 
        public uint SinkCount;
        /// 
        /// The maximum amount of effects that could be used by the user.
        /// 
        public uint EffectCount;
        /// 
        /// The maximum amount of performance metric frames that could be used by the user.
        /// 
        public uint PerformanceMetricFramesCount;
        /// 
        /// Set to true if the user allows the  to drop voices.
        /// 
        /// 
        [MarshalAs(UnmanagedType.I1)]
        public bool VoiceDropEnabled;
        /// 
        /// Reserved/unused
        /// 
        private byte _reserved;
        /// 
        /// The target rendering device.
        /// 
        /// Must be 
        public AudioRendererRenderingDevice RenderingDevice;
        /// 
        /// The target execution mode.
        /// 
        /// Must be 
        public AudioRendererExecutionMode ExecutionMode;
        /// 
        /// The maximum amount of splitters that could be used by the user.
        /// 
        public uint SplitterCount;
        /// 
        /// The maximum amount of splitters destinations that could be used by the user.
        /// 
        public uint SplitterDestinationCount;
        /// 
        /// The size of the external context.
        /// 
        /// This is a leftover of the old "codec" interface system that was present between 1.0.0 and 3.0.0. This was entirely removed from the server side with REV8.
        public uint ExternalContextSize;
        /// 
        /// The user audio revision
        /// 
        /// 
        public int Revision;
    }
}