using System; namespace Ryujinx.UI { public class StatusUpdatedEventArgs : EventArgs { public string VSyncMode; public float Volume; public string DockedMode; public string AspectRatio; public string GameStatus; public string FifoStatus; public string GpuName; public string GpuBackend; public StatusUpdatedEventArgs(string vSyncMode, float volume, string gpuBackend, string dockedMode, string aspectRatio, string gameStatus, string fifoStatus, string gpuName) { VSyncMode = vSyncMode; Volume = volume; GpuBackend = gpuBackend; DockedMode = dockedMode; AspectRatio = aspectRatio; GameStatus = gameStatus; FifoStatus = fifoStatus; GpuName = gpuName; } } }