namespace Ryujinx.Graphics.Gpu.State
{
    /// 
    /// Vertex buffer attribute state.
    /// 
    struct VertexAttribState
    {
#pragma warning disable CS0649
        public uint Attribute;
#pragma warning restore CS0649
        /// 
        /// Unpacks the index of the vertex buffer this attribute belongs to.
        /// 
        /// Vertex buffer index
        public int UnpackBufferIndex()
        {
            return (int)(Attribute & 0x1f);
        }
        /// 
        /// Unpacks the attribute constant flag.
        /// 
        /// True if the attribute is constant, false otherwise
        public bool UnpackIsConstant()
        {
            return (Attribute & 0x40) != 0;
        }
        /// 
        /// Unpacks the offset, in bytes, of the attribute on the vertex buffer.
        /// 
        /// Attribute offset in bytes
        public int UnpackOffset()
        {
            return (int)((Attribute >> 7) & 0x3fff);
        }
        /// 
        /// Unpacks the Maxwell attribute format integer.
        /// 
        /// Attribute format integer
        public uint UnpackFormat()
        {
            return Attribute & 0x3fe00000;
        }
    }
}