namespace Ryujinx.Audio.Renderer.Common
{
    /// 
    /// Early reverb reflection.
    /// 
    public enum ReverbEarlyMode : uint
    {
        /// 
        /// Room early reflection. (small acoustic space, fast reflection)
        /// 
        Room,
        /// 
        /// Chamber early reflection. (bigger than 's acoustic space, short reflection)
        /// 
        Chamber,
        /// 
        /// Hall early reflection. (large acoustic space, warm reflection)
        /// 
        Hall,
        /// 
        /// Cathedral early reflection. (very large acoustic space, pronounced bright reflection)
        /// 
        Cathedral,
        /// 
        /// No early reflection.
        /// 
        Disabled
    }
}