//
// Copyright (c) 2019-2020 Ryujinx
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program.  If not, see .
//
using Ryujinx.Common.Memory;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Server.Voice
{
    /// 
    /// Server state for a voice channel resource.
    /// 
    [StructLayout(LayoutKind.Sequential, Size = 0xD0, Pack = Alignment)]
    public struct VoiceChannelResource
    {
        public const int Alignment = 0x10;
        /// 
        /// Mix volumes for the resource.
        /// 
        public Array24 Mix;
        /// 
        /// Previous mix volumes for resource.
        /// 
        public Array24 PreviousMix;
        /// 
        /// The id of the resource.
        /// 
        public uint Id;
        /// 
        /// Indicate if the resource is used.
        /// 
        [MarshalAs(UnmanagedType.I1)]
        public bool IsUsed;
        public void UpdateState()
        {
            Mix.ToSpan().CopyTo(PreviousMix.ToSpan());
        }
    }
}