using System;
using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.Gpu.State
{
    /// 
    /// GPU state.
    /// 
    class GpuState
    {
        private const int RegistersCount = 0xe00;
        public delegate void MethodCallback(GpuState state, int argument);
        private readonly int[] _memory;
        private readonly int[] _shadow;
        /// 
        /// GPU register information.
        /// 
        private struct Register
        {
            public MethodCallback Callback;
            public MethodOffset BaseOffset;
            public int Stride;
            public int Count;
            public bool Modified;
        }
        private readonly Register[] _registers;
        /// 
        /// Gets or sets the shadow ram control used for this sub-channel.
        /// 
        public ShadowRamControl ShadowRamControl { get; set; }
        /// 
        /// Creates a new instance of the GPU state.
        /// 
        public GpuState()
        {
            _memory = new int[RegistersCount];
            _shadow = new int[RegistersCount];
            _registers = new Register[RegistersCount];
            for (int index = 0; index < _registers.Length; index++)
            {
                _registers[index].BaseOffset = (MethodOffset)index;
                _registers[index].Stride     = 1;
                _registers[index].Count      = 1;
                _registers[index].Modified   = true;
            }
            foreach (var item in GpuStateTable.Table)
            {
                int totalRegs = item.Size * item.Count;
                for (int regOffset = 0; regOffset < totalRegs; regOffset++)
                {
                    int index = (int)item.Offset + regOffset;
                    _registers[index].BaseOffset = item.Offset;
                    _registers[index].Stride     = item.Size;
                    _registers[index].Count      = item.Count;
                }
            }
            InitializeDefaultState(_memory);
            InitializeDefaultState(_shadow);
        }
        /// 
        /// Calls a GPU method, using this state.
        /// 
        /// The GPU method to be called
        public void CallMethod(MethodParams meth)
        {
            int value = meth.Argument;
            // Methods < 0x80 shouldn't be affected by shadow RAM at all.
            if (meth.Method >= 0x80)
            {
                ShadowRamControl shadowCtrl = ShadowRamControl;
                // TODO: Figure out what TrackWithFilter does, compared to Track.
                if (shadowCtrl == ShadowRamControl.Track ||
                    shadowCtrl == ShadowRamControl.TrackWithFilter)
                {
                    _shadow[meth.Method] = value;
                }
                else if (shadowCtrl == ShadowRamControl.Replay)
                {
                    value = _shadow[meth.Method];
                }
            }
            Register register = _registers[meth.Method];
            if (_memory[meth.Method] != value)
            {
                _registers[(int)register.BaseOffset].Modified = true;
            }
            _memory[meth.Method] = value;
            register.Callback?.Invoke(this, value);
        }
        /// 
        /// Reads data from a GPU register at the given offset.
        /// 
        /// Offset to be read
        /// Data at the register
        public int Read(int offset)
        {
            return _memory[offset];
        }
        /// 
        /// Writes data to the GPU register at the given offset.
        /// 
        /// Offset to be written
        /// Value to be written
        public void Write(int offset, int value)
        {
            _memory[offset] = value;
        }
        /// 
        /// Writes an offset value at the uniform buffer offset register.
        /// 
        /// The offset to be written
        public void SetUniformBufferOffset(int offset)
        {
            _memory[(int)MethodOffset.UniformBufferState + 3] = offset;
        }
        /// 
        /// Initializes registers with the default state.
        /// 
        private void InitializeDefaultState(int[] memory)
        {
            // Enable Rasterizer
            memory[(int)MethodOffset.RasterizeEnable] = 1;
            // Depth ranges.
            for (int index = 0; index < Constants.TotalViewports; index++)
            {
                memory[(int)MethodOffset.ViewportExtents + index * 4 + 2] = 0;
                memory[(int)MethodOffset.ViewportExtents + index * 4 + 3] = 0x3F800000;
                // Set swizzle to +XYZW
                memory[(int)MethodOffset.ViewportTransform + index * 8 + 6] = 0x6420;
            }
            // Viewport transform enable.
            memory[(int)MethodOffset.ViewportTransformEnable] = 1;
            // Default front stencil mask.
            memory[0x4e7] = 0xff;
            // Conditional rendering condition.
            memory[0x556] = (int)Condition.Always;
            // Default color mask.
            for (int index = 0; index < Constants.TotalRenderTargets; index++)
            {
                memory[(int)MethodOffset.RtColorMask + index] = 0x1111;
            }
            // Default blend states
            Set(MethodOffset.BlendStateCommon, BlendStateCommon.Default);
            for (int index = 0; index < Constants.TotalRenderTargets; index++)
            {
                Set(MethodOffset.BlendState, index, BlendState.Default);
            }
            // Default Point Parameters
            memory[(int)MethodOffset.PointSpriteEnable] = 1;
            memory[(int)MethodOffset.PointSize] = 0x3F800000; // 1.0f
            memory[(int)MethodOffset.PointCoordReplace] = 0x8; // Enable
        }
        /// 
        /// Registers a callback that is called every time a GPU method, or methods are called.
        /// 
        /// Offset of the method
        /// Word count of the methods region
        /// Calllback to be called
        public void RegisterCallback(MethodOffset offset, int count, MethodCallback callback)
        {
            for (int index = 0; index < count; index++)
            {
                _registers[(int)offset + index].Callback = callback;
            }
        }
        /// 
        /// Registers a callback that is called every time a GPU method is called.
        /// 
        /// Offset of the method
        /// Calllback to be called
        public void RegisterCallback(MethodOffset offset, MethodCallback callback)
        {
            _registers[(int)offset].Callback = callback;
        }
        /// 
        /// Checks if a given register has been modified since the last call to this method.
        /// 
        /// Register offset
        /// True if modified, false otherwise
        public bool QueryModified(MethodOffset offset)
        {
            bool modified = _registers[(int)offset].Modified;
            _registers[(int)offset].Modified = false;
            return modified;
        }
        /// 
        /// Checks if two registers have been modified since the last call to this method.
        /// 
        /// First register offset
        /// Second register offset
        /// True if any register was modified, false otherwise
        public bool QueryModified(MethodOffset m1, MethodOffset m2)
        {
            bool modified = _registers[(int)m1].Modified ||
                            _registers[(int)m2].Modified;
            _registers[(int)m1].Modified = false;
            _registers[(int)m2].Modified = false;
            return modified;
        }
        /// 
        /// Checks if three registers have been modified since the last call to this method.
        /// 
        /// First register offset
        /// Second register offset
        /// Third register offset
        /// True if any register was modified, false otherwise
        public bool QueryModified(MethodOffset m1, MethodOffset m2, MethodOffset m3)
        {
            bool modified = _registers[(int)m1].Modified ||
                            _registers[(int)m2].Modified ||
                            _registers[(int)m3].Modified;
            _registers[(int)m1].Modified = false;
            _registers[(int)m2].Modified = false;
            _registers[(int)m3].Modified = false;
            return modified;
        }
        /// 
        /// Checks if four registers have been modified since the last call to this method.
        /// 
        /// First register offset
        /// Second register offset
        /// Third register offset
        /// Fourth register offset
        /// True if any register was modified, false otherwise
        public bool QueryModified(MethodOffset m1, MethodOffset m2, MethodOffset m3, MethodOffset m4)
        {
            bool modified = _registers[(int)m1].Modified ||
                            _registers[(int)m2].Modified ||
                            _registers[(int)m3].Modified ||
                            _registers[(int)m4].Modified;
            _registers[(int)m1].Modified = false;
            _registers[(int)m2].Modified = false;
            _registers[(int)m3].Modified = false;
            _registers[(int)m4].Modified = false;
            return modified;
        }
        /// 
        /// Checks if five registers have been modified since the last call to this method.
        /// 
        /// First register offset
        /// Second register offset
        /// Third register offset
        /// Fourth register offset
        /// Fifth register offset
        /// True if any register was modified, false otherwise
        public bool QueryModified(
            MethodOffset m1,
            MethodOffset m2,
            MethodOffset m3,
            MethodOffset m4,
            MethodOffset m5)
        {
            bool modified = _registers[(int)m1].Modified ||
                            _registers[(int)m2].Modified ||
                            _registers[(int)m3].Modified ||
                            _registers[(int)m4].Modified ||
                            _registers[(int)m5].Modified;
            _registers[(int)m1].Modified = false;
            _registers[(int)m2].Modified = false;
            _registers[(int)m3].Modified = false;
            _registers[(int)m4].Modified = false;
            _registers[(int)m5].Modified = false;
            return modified;
        }
        /// 
        /// Checks if six registers have been modified since the last call to this method.
        /// 
        /// First register offset
        /// Second register offset
        /// Third register offset
        /// Fourth register offset
        /// Fifth register offset
        /// Sixth register offset
        /// True if any register was modified, false otherwise
        public bool QueryModified(
            MethodOffset m1,
            MethodOffset m2,
            MethodOffset m3,
            MethodOffset m4,
            MethodOffset m5,
            MethodOffset m6)
        {
            bool modified = _registers[(int)m1].Modified ||
                            _registers[(int)m2].Modified ||
                            _registers[(int)m3].Modified ||
                            _registers[(int)m4].Modified ||
                            _registers[(int)m5].Modified ||
                            _registers[(int)m6].Modified;
            _registers[(int)m1].Modified = false;
            _registers[(int)m2].Modified = false;
            _registers[(int)m3].Modified = false;
            _registers[(int)m4].Modified = false;
            _registers[(int)m5].Modified = false;
            _registers[(int)m6].Modified = false;
            return modified;
        }
        /// 
        /// Gets indexed data from a given register offset.
        /// 
        /// Type of the data
        /// Register offset
        /// Index for indexed data
        /// The data at the specified location
        public T Get(MethodOffset offset, int index) where T : unmanaged
        {
            Register register = _registers[(int)offset];
            if ((uint)index >= register.Count)
            {
                throw new ArgumentOutOfRangeException(nameof(index));
            }
            return Get(offset + index * register.Stride);
        }
        /// 
        /// Gets data from a given register offset.
        /// 
        /// Type of the data
        /// Register offset
        /// The data at the specified location
        public T Get(MethodOffset offset) where T : unmanaged
        {
            return MemoryMarshal.Cast(_memory.AsSpan().Slice((int)offset))[0];
        }
        /// 
        /// Gets a span of the data at a given register offset.
        /// 
        /// Register offset
        /// Length of the data in bytes
        /// The data at the specified location
        public Span GetSpan(MethodOffset offset, int length)
        {
            return MemoryMarshal.Cast(_memory.AsSpan().Slice((int)offset)).Slice(0, length);
        }
        /// 
        /// Sets indexed data to a given register offset.
        /// 
        /// Type of the data
        /// Register offset
        /// Index for indexed data
        /// The data to set
        public void Set(MethodOffset offset, int index, T data) where T : unmanaged
        {
            Register register = _registers[(int)offset];
            if ((uint)index >= register.Count)
            {
                throw new ArgumentOutOfRangeException(nameof(index));
            }
            Set(offset + index * register.Stride, data);
        }
        /// 
        /// Sets data to a given register offset.
        /// 
        /// Type of the data
        /// Register offset
        /// The data to set
        public void Set(MethodOffset offset, T data) where T : unmanaged
        {
            ReadOnlySpan intSpan = MemoryMarshal.Cast(MemoryMarshal.CreateReadOnlySpan(ref data, 1));
            intSpan.CopyTo(_memory.AsSpan().Slice((int)offset, intSpan.Length));
        }
    }
}