| 
								
								
									 gdkchan | a38a72b062 | Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... | 2018-04-25 23:12:26 -03:00 |  | 
				
					
						| 
								
								
									 gdkchan | c8c86a3854 | Fix for current framebuffer issues (#78) [GPU] Fix some of the current framebuffer issues | 2018-04-13 15:12:58 -03:00 |  | 
				
					
						| 
								
								
									 gdkchan | 7b2f471d4f | [GPU] Add support for the BC4/5 texture formats | 2018-04-10 18:54:50 -03:00 |  | 
				
					
						| 
								
								
									 gdkchan | feb2680a6c | [GPU] Add more shader instructions, add support for rgb565 textures | 2018-04-10 16:50:32 -03:00 |  | 
				
					
						| 
								
								
									 LDj3SNuD | e9cfdef098 | Add A1B5G5R5 texture format. (#76) * Update GalTextureFormat.cs
* Update TextureReader.cs | 2018-04-08 18:08:36 -03:00 |  | 
				
					
						| 
								
								
									 gdkchan | 36dfd20c87 | Use correct pitch value when decoding linear swizzle textures | 2018-04-08 17:09:41 -03:00 |  | 
				
					
						| 
								
								
									 gdkchan | b9aa3966c0 | Merge shader branch, adding support for GLSL decompilation, a macro interpreter, and a rewrite of the GPU code. | 2018-04-08 16:41:38 -03:00 |  |