ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								afdeee2b86 
								
							 
						 
						
							
							
								
								Use signed and unsigned vertex types ( #370 )  
							
							
							
						 
						
							2018-08-20 16:02:38 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									LDj3SNuD 
								
							 
						 
						
							
							
							
							
								
							
							
								d021d5dfa9 
								
							 
						 
						
							
							
								
								Add AESD, AESE, AESIMC, AESMC instructions; add 4 simple Tests (closed box). ( #365 )  
							
							... 
							
							
							
							* Create CpuTestSimdCrypto.cs
* Update AOpCodeTable.cs
* Create AInstEmitSimdCrypto.cs
* Update ASoftFallback.cs
* Create ACryptoHelper.cs 
							
						 
						
							2018-08-20 01:20:26 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								726de8c46a 
								
							 
						 
						
							
							
								
								Rendertarget attachments, texture and image changes ( #358 )  
							
							... 
							
							
							
							* Add multiple color outputs for fragment shaders
* Add registers and gal enums
* Use textures for framebuffers and split color and zeta framebuffers
* Abstract texture and framebuffer targets as an image
* Share images between framebuffers and textures
* Unstub formats
* Add some formats
* Disable multiple attachments
* Cache framebuffer attachments
* Handle format types
* Add some rendertarget formats
* Code cleanup
* Fixup half float types
* Address feedback
* Disable multiple attachments in shaders
* Add A4B4G4R4 image format
* Add reversed section for image enums 
							
						 
						
							2018-08-19 22:25:26 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gdkchan 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								056c2840b1 
								
							 
						 
						
							
							
								
								Fix MapPhysicalMemory when block position is less than map position ( #359 )  
							
							... 
							
							
							
							* Fix MapPhysicalMemory when block position is less than map position
* Only try to free pages that are actually mapped
* Only unmap after freeing the memory 
							
						 
						
							2018-08-17 10:39:35 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									LDj3SNuD 
								
							 
						 
						
							
							
							
							
								
							
							
								34100051e4 
								
							 
						 
						
							
							
								
								Add SHA256H, SHA256H2, SHA256SU0, SHA256SU1 instructions; add 4 Tests (closed box). ( #352 )  
							
							... 
							
							
							
							* Update CpuTestSimd.cs
* Update CpuTestSimdReg.cs
* Update Pseudocode.cs
* Update Instructions.cs
* Update Bits.cs
* Update Integer.cs
* Update AOpCodeTable.cs
* Create AInstEmitSimdHash.cs
* Update ASoftFallback.cs 
							
						 
						
							2018-08-16 21:44:44 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gdkchan 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								521751795a 
								
							 
						 
						
							
							
								
								Code style fixes and nits on the HLE project ( #355 )  
							
							... 
							
							
							
							* Some style fixes and nits on ITimeZoneService
* Remove some unneeded usings
* Remove the Ryujinx.HLE.OsHle.Handles namespace
* Remove hbmenu automatic load on process exit
* Rename Ns to Device, rename Os to System, rename SystemState to State
* Move Exceptions and Utilities out of OsHle
* Rename OsHle to HOS
* Rename OsHle folder to HOS
* IManagerDisplayService and ISystemDisplayService style fixes
* BsdError shouldn't be public
* Add a empty new line before using static
* Remove unused file
* Some style fixes on NPDM
* Exit gracefully when the application is closed
* Code style fixes on IGeneralService
* Add 0x prefix on values printed as hex
* Small improvements on finalization code
* Move ProcessId and ThreadId out of AThreadState
* Rename VFs to FileSystem
* FsAccessHeader shouldn't be public. Also fix file names casing
* More case changes on NPDM
* Remove unused files
* Move using to the correct place on NPDM
* Use properties on KernelAccessControlMmio
* Address PR feedback 
							
						 
						
							2018-08-16 20:47:36 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gdkchan 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								182d716867 
								
							 
						 
						
							
							
								
								Remove artificial call count limit for EndGl ( #357 )  
							
							
							
						 
						
							2018-08-16 20:45:00 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								6e1a6c5b2b 
								
							 
						 
						
							
							
								
								Implement PointCoord and PointSize shader attributes ( #353 )  
							
							... 
							
							
							
							* Implement PointCoord and PointSize shader attributes
* Address feedback 
							
						 
						
							2018-08-16 02:26:03 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gdkchan 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								c393cdf8e3 
								
							 
						 
						
							
							
								
								More flexible memory manager ( #307 )  
							
							... 
							
							
							
							* Keep track mapped buffers with fixed offsets
* Started rewriting the memory manager
* Initial support for MapPhysicalMemory and UnmapPhysicalMemory, other tweaks
* MapPhysicalMemory/UnmapPhysicalMemory support, other tweaks
* Rebased
* Optimize the map/unmap physical memory svcs
* Integrate shared font support
* Fix address space reserve alignment
* Some fixes related to gpu memory mapping
* Some cleanup
* Only try uploading const buffers that are really used
* Check if memory region is contiguous
* Rebased
* Add missing count increment on IsRegionModified
* Check for reads/writes outside of the address space, optimize translation with a tail call 
							
						 
						
							2018-08-15 15:59:51 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									emmauss 
								
							 
						 
						
							
							
							
							
								
							
							
								76d95dee05 
								
							 
						 
						
							
							
								
								Implement ITimeZone 201, 202 ( #327 )  
							
							... 
							
							
							
							* Implement ITimeZone 201, 202
* fix alignment
* fix array count
* fix mismatching datetime kind and timezone 
							
						 
						
							2018-08-15 15:53:23 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gdkchan 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								55374ebba0 
								
							 
						 
						
							
							
								
								Zero out bits 63:32 of scalar float operations with SSE intrinsics ( #273 )  
							
							
							
						 
						
							2018-08-14 23:54:12 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								0673dc183a 
								
							 
						 
						
							
							
								
								Reset cache on command buffer execution instead of sync calls ( #341 )  
							
							... 
							
							
							
							Also resets const buffer cache on CbData calls.
Non-const buffer data might also change while a command buffer is
executing but that's very unlikely. 
							
						 
						
							2018-08-14 22:27:05 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gdkchan 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								9ac5583513 
								
							 
						 
						
							
							
								
								Better support for user accounts ( #349 )  
							
							... 
							
							
							
							* Better support for user accounts
* Nits
* Check for invalid ids 
							
						 
						
							2018-08-14 19:02:42 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									emmauss 
								
							 
						 
						
							
							
							
							
								
							
							
								17f54b5d78 
								
							 
						 
						
							
							
								
								Implement IProfile Get and GetBase ( #266 )  
							
							... 
							
							
							
							* implement IProfile Get(Base)
* use default user
* changed userid 
							
						 
						
							2018-08-13 21:13:01 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gdkchan 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								4f499b6845 
								
							 
						 
						
							
							
								
								Fix FMUL and TEXS shader instructions ( #347 )  
							
							
							
						 
						
							2018-08-13 19:46:36 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									emmauss 
								
							 
						 
						
							
							
							
							
								
							
							
								6e48312052 
								
							 
						 
						
							
							
								
								Implement AcquireNpadStyleSetUpdate event ( #306 )  
							
							... 
							
							
							
							* implement get npad set event
* move npad style set event to hid service
* fix spacing
* change event to field
* dispose event 
							
						 
						
							2018-08-13 18:31:09 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gdkchan 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								09593ae6d8 
								
							 
						 
						
							
							
								
								Add partial support to the TEX.B shader instruction ( #342 )  
							
							... 
							
							
							
							* Add partial support to the TEX.B shader instruction, fix for mixed indexed and non-indexed drawing
* Better exception 
							
						 
						
							2018-08-13 18:22:09 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									LDj3SNuD 
								
							 
						 
						
							
							
							
							
								
							
							
								4518c52c65 
								
							 
						 
						
							
							
								
								Add Sadalp_V, Saddlp_V, Uadalp_V, Uaddlp_V instructions; add 8 Tests. ( #340 )  
							
							... 
							
							
							
							* Update Instructions.cs
* Update CpuTestSimd.cs
* Update AOpCodeTable.cs
* Update AInstEmitSimdArithmetic.cs 
							
						 
						
							2018-08-13 18:10:02 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									emmauss 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								c05600a26b 
								
							 
						 
						
							
							
								
								Merge pull request  #344  from greggameplayer/patch-1  
							
							... 
							
							
							
							fix toggleable variable in config to set the docked mode 
							
						 
						
							2018-08-11 16:33:12 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Unknown 
								
							 
						 
						
							
							
							
							
								
							
							
								1f983d981e 
								
							 
						 
						
							
							
								
								fix DockedMode variable  
							
							... 
							
							
							
							delete unneeded spaces
fix DockedMode variable
fix DockedMode variable
change PerformanceMode cast to int
align ICommonStateGetter Commands 
							
						 
						
							2018-08-11 15:31:34 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									emmauss 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								8482e16dcc 
								
							 
						 
						
							
							
								
								Merge pull request  #304  from emmauss/listdisplays  
							
							... 
							
							
							
							Implemented IApplicationDisplayService:ListDisplays 
							
						 
						
							2018-08-11 15:32:56 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									emmauss 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								402a143ae1 
								
							 
						 
						
							
							
								
								fix dock mode style issues  
							
							
							
						 
						
							2018-08-11 12:24:55 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									greggameplayer 
								
							 
						 
						
							
							
							
							
								
							
							
								1fd4311e12 
								
							 
						 
						
							
							
								
								Add the ability to set or not docked mode via config file ( #227 )  
							
							... 
							
							
							
							* Add a toggleable DockedMode bool 
							
						 
						
							2018-08-11 15:12:28 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									LDj3SNuD 
								
							 
						 
						
							
							
							
							
								
							
							
								02a6fdcd13 
								
							 
						 
						
							
							
								
								Add Sqdmulh_S, Sqdmulh_V, Sqrdmulh_S, Sqrdmulh_V instructions; add 6 Tests. Now all saturating methods are on ASoftFallback. ( #334 )  
							
							... 
							
							
							
							* Update Instructions.cs
* Update CpuTestSimd.cs
* Update CpuTestSimdReg.cs
* Update AOpCodeTable.cs
* Update AInstEmitSimdArithmetic.cs
* Update AInstEmitSimdHelper.cs
* Update ASoftFallback.cs
* Update CpuTestAlu.cs
* Update CpuTestAluImm.cs
* Update CpuTestAluRs.cs
* Update CpuTestAluRx.cs
* Update CpuTestBfm.cs
* Update CpuTestCcmpImm.cs
* Update CpuTestCcmpReg.cs
* Update CpuTestCsel.cs
* Update CpuTestMov.cs
* Update CpuTestMul.cs
* Update Ryujinx.Tests.csproj
* Update Ryujinx.csproj
* Update Luea.csproj
* Update Ryujinx.ShaderTools.csproj
* Address PR feedback (further tested).
* Address PR feedback. 
							
						 
						
							2018-08-10 14:27:15 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gdkchan 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								267af1f0f7 
								
							 
						 
						
							
							
								
								Fix load/store exclusive/atomic pairwise instructions ( #337 )  
							
							
							
						 
						
							2018-08-10 01:14:27 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								25dd5f4238 
								
							 
						 
						
							
							
								
								Low level graphics API prerequisites ( #319 )  
							
							... 
							
							
							
							* Add GalPipelineState and IGalPipeline
* Separate UploadVertex call
* Add ConstBuffer cache
* Move Vertex Assembly into GalPipelineState
* Move Uniform binds to GalPipelineState
* Move framebuffer flip into a buffer
* Rebase
* Fix regression
* Move clear values from VertexEndGl to ClearBuffers
* Rename obscure names O->Old S->New 
							
						 
						
							2018-08-10 01:09:40 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									greggameplayer 
								
							 
						 
						
							
							
							
							
								
							
							
								652238f526 
								
							 
						 
						
							
							
								
								Add SetScreenShotImageOrientation ( #310 )  
							
							... 
							
							
							
							* Add SetScreenShotImageOrientation
* add a stubbed print 
							
						 
						
							2018-08-08 03:00:54 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gdkchan 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								0cec4cbee5 
								
							 
						 
						
							
							
								
								Fix race condition on IdDictionary ( #333 )  
							
							
							
						 
						
							2018-08-07 23:32:24 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Darabat 
								
							 
						 
						
							
							
							
							
								
							
							
								827752ec07 
								
							 
						 
						
							
							
								
								Changing shader decompiler to avoid vec2 and vec3 types, which were causing specific crashes. ( #332 )  
							
							... 
							
							
							
							* Changing shader decompiler to avoid vec2 and vec3 types, which were causing specific crashes.
* aligning code
* step back
* Redoing changes
* Redoing changes
* Redoing changes and avoiding concatenations
* redoing changes 
							
						 
						
							2018-08-06 22:26:19 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gdkchan 
								
							 
						 
						
							
							
							
							
								
							
							
								3cf1b6cf77 
								
							 
						 
						
							
							
								
								Fix silly copy/paste error on float variant of the FMINNM instruction  
							
							
							
						 
						
							2018-08-05 18:56:30 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gdkchan 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								221270db90 
								
							 
						 
						
							
							
								
								More accurate impl of FMINNM/FMAXNM, add vector variants ( #296 )  
							
							... 
							
							
							
							* More accurate impl of FMINNM/FMAXNM, add vector variants
* Optimize for the 0 case when op1 != op2
* Address PR feedback 
							
						 
						
							2018-08-05 02:54:21 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Thomas Guillemard 
								
							 
						 
						
							
							
							
							
								
							
							
								eeb626947e 
								
							 
						 
						
							
							
								
								Implement Shared Fonts ( #215 )  
							
							... 
							
							
							
							* Implement Shared Fonts
This fully implements shared fonts.
This commit is provided without fonts.
This commit also add Size to HSharedMem.Positions to be able to add fonts to shared zones when RequestLoad is called.
* Require the user to provide fonts in RyuFS/system
* Use File.Exits instead of relying ona try/catch and change system resource exception format a bit
* Make sure that font sum doesn't exceed 17MB
Also rename font data dictionary for coherence. 
							
						 
						
							2018-08-04 18:38:49 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									LDj3SNuD 
								
							 
						 
						
							
							
							
							
								
							
							
								5f34353dce 
								
							 
						 
						
							
							
								
								Add SQADD, UQADD, SQSUB, UQSUB, SUQADD, USQADD, SQABS, SQNEG (Scalar, Vector) instructions; add 24 Tests. Most saturation instructions now on ASoftFallback. ( #314 )  
							
							... 
							
							
							
							* Update AOpCodeTable.cs
* Update AInstEmitSimdHelper.cs
* Update AInstEmitSimdArithmetic.cs
* Update Pseudocode.cs
* Update Instructions.cs
* Update CpuTestSimd.cs
* Update CpuTestSimdReg.cs
* Update AInstEmitSimdHelper.cs
* Update AInstEmitSimdHelper.cs
* Update AInstEmitSimdHelper.cs
* Update AInstEmitSimdHelper.cs
* Update ASoftFallback.cs
* Update AInstEmitSimdHelper.cs
* Update ASoftFallback.cs
* Update AInstEmitSimdHelper.cs
* Update CpuTestSimd.cs
* Update CpuTestSimdReg.cs
* Update ASoftFallback.cs
* Update AInstEmitSimdHelper.cs
* Opt. (retest). 
							
						 
						
							2018-08-04 16:58:54 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gdkchan 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								fa70629fab 
								
							 
						 
						
							
							
								
								Fix for integer vertex attributes and iset bf flag ( #323 )  
							
							
							
						 
						
							2018-08-03 13:54:34 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AboodMadridista 
								
							 
						 
						
							
							
							
							
								
							
							
								c68bca5396 
								
							 
						 
						
							
							
								
								Use the more specific NotImplementedException type instead of just Exception ( #322 )  
							
							
							
						 
						
							2018-08-02 21:58:48 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									emmaus 
								
							 
						 
						
							
							
							
							
								
							
							
								a9a2c0c2f5 
								
							 
						 
						
							
							
								
								moved metadata to process  
							
							
							
						 
						
							2018-08-02 23:33:28 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									emmauss 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								d137405e94 
								
							 
						 
						
							
							
								
								Merge pull request  #298  from Cyuubi/npdm  
							
							... 
							
							
							
							Add Npdm parsing into Ryujinx.HLE 
							
						 
						
							2018-08-02 22:59:14 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								b92189cb71 
								
							 
						 
						
							
							
								
								Sleep OpenAL thread ( #313 )  
							
							
							
						 
						
							2018-08-01 00:48:49 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									greggameplayer 
								
							 
						 
						
							
							
							
							
								
							
							
								ce96a45685 
								
							 
						 
						
							
							
								
								Implement A2B10G10R10 TextureFormat ( #248 )  
							
							... 
							
							
							
							* add A2B10G10R10 TextureFormat
* return correct PixelFormat & PixelType
* return correct texture size
* return correct Bytes Per Pixel 
							
						 
						
							2018-07-29 01:41:02 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Starlet 
								
							 
						 
						
							
							
							
							
								
							
							
								e07b0265c6 
								
							 
						 
						
							
							
								
								Add 5.0.0 IPCs ( #300 )  
							
							... 
							
							
							
							* Implement 5.0.0 IPC
* Align ControlWithContext 
							
						 
						
							2018-07-29 01:40:02 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								3208173620 
								
							 
						 
						
							
							
								
								Cache changes ( #302 )  
							
							... 
							
							
							
							* Skip repeated cache tests between same sync
* Skip some checks for regions where just one resource is resident
* Dehardcode residency page size
* Some cleanup 
							
						 
						
							2018-07-29 01:39:15 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gdkchan 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								fdda67d476 
								
							 
						 
						
							
							
								
								Some fix to IRequest on NIFM, support sending objects to services ( #294 )  
							
							
							
						 
						
							2018-07-29 01:36:29 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								7a308d9e73 
								
							 
						 
						
							
							
								
								Window related changes ( #308 )  
							
							... 
							
							
							
							* Use integer math for touch screen
* Sleep polling thread
* Rework host input
* Add fullscreen with F11 or Alt+Enter
* Address feedback 
							
						 
						
							2018-07-29 01:35:36 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								51605fafc0 
								
							 
						 
						
							
							
								
								Avoid calling buffer binding when shader didn't change ( #295 )  
							
							
							
						 
						
							2018-07-26 13:49:29 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Arthur Chen 
								
							 
						 
						
							
							
							
							
								
							
							
								39d36145ba 
								
							 
						 
						
							
							
								
								update encoding for branch instruction ( #305 )  
							
							
							
						 
						
							2018-07-26 13:46:05 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									emmaus 
								
							 
						 
						
							
							
							
							
								
							
							
								4a3ed0cec7 
								
							 
						 
						
							
							
								
								implemented ListDisplays  
							
							
							
						 
						
							2018-07-24 21:38:55 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								1344a47c77 
								
							 
						 
						
							
							
								
								Blit framebuffer without shaders ( #229 )  
							
							... 
							
							
							
							* Blit framebuffer without shaders
* De-hardcode native size values
* Adapt to dehardcoded framebuffers and address feedback
* Remove framebuffer rebinding 
							
						 
						
							2018-07-23 16:21:05 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									greggameplayer 
								
							 
						 
						
							
							
							
							
								
							
							
								ed29982f9b 
								
							 
						 
						
							
							
								
								Link BCAT:U & BCAT:A & BCAT:M & BCAT:S ( #257 )  
							
							... 
							
							
							
							* Link BCAT:U & BCAT:A & BCAT:M & BCAT:S
* delete unneeded using
* delete unneeded spaces
* delete unneeded using
* Add comment (1/2)
* Add comment (2/2)
* delete unneeded using 
							
						 
						
							2018-07-23 16:20:16 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Ac_K 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								ed075ae3cd 
								
							 
						 
						
							
							
								
								Update ITimeZoneService.cs  
							
							... 
							
							
							
							Fix typo 
							
						 
						
							2018-07-22 19:38:29 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Starlet 
								
							 
						 
						
							
							
							
							
								
							
							
								4b8a65fd84 
								
							 
						 
						
							
							
								
								Add Npdm parsing into Ryujinx.HLE  
							
							
							
						 
						
							2018-07-20 17:53:06 -04:00