emmaus 
								
							 
						 
						
							
							
							
							
								
							
							
								a9a2c0c2f5 
								
							 
						 
						
							
							
								
								moved metadata to process  
							
							
							
						 
						
							2018-08-02 23:33:28 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									emmauss 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								d137405e94 
								
							 
						 
						
							
							
								
								Merge pull request  #298  from Cyuubi/npdm  
							
							... 
							
							
							
							Add Npdm parsing into Ryujinx.HLE 
							
						 
						
							2018-08-02 22:59:14 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								b92189cb71 
								
							 
						 
						
							
							
								
								Sleep OpenAL thread ( #313 )  
							
							
							
						 
						
							2018-08-01 00:48:49 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									greggameplayer 
								
							 
						 
						
							
							
							
							
								
							
							
								ce96a45685 
								
							 
						 
						
							
							
								
								Implement A2B10G10R10 TextureFormat ( #248 )  
							
							... 
							
							
							
							* add A2B10G10R10 TextureFormat
* return correct PixelFormat & PixelType
* return correct texture size
* return correct Bytes Per Pixel 
							
						 
						
							2018-07-29 01:41:02 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Starlet 
								
							 
						 
						
							
							
							
							
								
							
							
								e07b0265c6 
								
							 
						 
						
							
							
								
								Add 5.0.0 IPCs ( #300 )  
							
							... 
							
							
							
							* Implement 5.0.0 IPC
* Align ControlWithContext 
							
						 
						
							2018-07-29 01:40:02 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								3208173620 
								
							 
						 
						
							
							
								
								Cache changes ( #302 )  
							
							... 
							
							
							
							* Skip repeated cache tests between same sync
* Skip some checks for regions where just one resource is resident
* Dehardcode residency page size
* Some cleanup 
							
						 
						
							2018-07-29 01:39:15 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gdkchan 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								fdda67d476 
								
							 
						 
						
							
							
								
								Some fix to IRequest on NIFM, support sending objects to services ( #294 )  
							
							
							
						 
						
							2018-07-29 01:36:29 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								7a308d9e73 
								
							 
						 
						
							
							
								
								Window related changes ( #308 )  
							
							... 
							
							
							
							* Use integer math for touch screen
* Sleep polling thread
* Rework host input
* Add fullscreen with F11 or Alt+Enter
* Address feedback 
							
						 
						
							2018-07-29 01:35:36 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								51605fafc0 
								
							 
						 
						
							
							
								
								Avoid calling buffer binding when shader didn't change ( #295 )  
							
							
							
						 
						
							2018-07-26 13:49:29 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Arthur Chen 
								
							 
						 
						
							
							
							
							
								
							
							
								39d36145ba 
								
							 
						 
						
							
							
								
								update encoding for branch instruction ( #305 )  
							
							
							
						 
						
							2018-07-26 13:46:05 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									emmaus 
								
							 
						 
						
							
							
							
							
								
							
							
								4a3ed0cec7 
								
							 
						 
						
							
							
								
								implemented ListDisplays  
							
							
							
						 
						
							2018-07-24 21:38:55 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								1344a47c77 
								
							 
						 
						
							
							
								
								Blit framebuffer without shaders ( #229 )  
							
							... 
							
							
							
							* Blit framebuffer without shaders
* De-hardcode native size values
* Adapt to dehardcoded framebuffers and address feedback
* Remove framebuffer rebinding 
							
						 
						
							2018-07-23 16:21:05 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									greggameplayer 
								
							 
						 
						
							
							
							
							
								
							
							
								ed29982f9b 
								
							 
						 
						
							
							
								
								Link BCAT:U & BCAT:A & BCAT:M & BCAT:S ( #257 )  
							
							... 
							
							
							
							* Link BCAT:U & BCAT:A & BCAT:M & BCAT:S
* delete unneeded using
* delete unneeded spaces
* delete unneeded using
* Add comment (1/2)
* Add comment (2/2)
* delete unneeded using 
							
						 
						
							2018-07-23 16:20:16 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Ac_K 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								ed075ae3cd 
								
							 
						 
						
							
							
								
								Update ITimeZoneService.cs  
							
							... 
							
							
							
							Fix typo 
							
						 
						
							2018-07-22 19:38:29 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Starlet 
								
							 
						 
						
							
							
							
							
								
							
							
								4b8a65fd84 
								
							 
						 
						
							
							
								
								Add Npdm parsing into Ryujinx.HLE  
							
							
							
						 
						
							2018-07-20 17:53:06 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Rygnus 
								
							 
						 
						
							
							
							
							
								
							
							
								241b46540d 
								
							 
						 
						
							
							
								
								Stub AppletOE UnlockExit ( #279 )  
							
							... 
							
							
							
							* Implement AppletOE UnlockExit 
							
						 
						
							2018-07-19 20:27:50 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								5fe0bc584b 
								
							 
						 
						
							
							
								
								Send data to OpenGL host without client-side copies ( #285 )  
							
							... 
							
							
							
							* Directly send host address to buffer data
* Cleanup OGLShader
* Directly copy vertex and index data too
* Revert shader bind "cache"
* Address feedback 
							
						 
						
							2018-07-19 16:02:51 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									emmauss 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								45bb24dbae 
								
							 
						 
						
							
							
								
								fix extra space  
							
							
							
						 
						
							2018-07-19 18:53:49 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Thomas Guillemard 
								
							 
						 
						
							
							
							
							
								
							
							
								c9fc52edb6 
								
							 
						 
						
							
							
								
								Fix SystemPathToSwitchPath platform issues and make sure to delete temporary NRO after sessions dispose ( #293 )  
							
							
							
						 
						
							2018-07-19 15:44:52 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									emmauss 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								8b67297711 
								
							 
						 
						
							
							
								
								Added appveyor configuration file ( #277 )  
							
							
							
						 
						
							2018-07-19 20:49:34 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									mailwl 
								
							 
						 
						
							
							
							
							
								
							
							
								ee064a2fb8 
								
							 
						 
						
							
							
								
								.gitignore: ignore autogenerated launchSettings.json ( #292 )  
							
							... 
							
							
							
							thanks to @Cyuubi 
							
						 
						
							2018-07-19 13:45:50 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								cd203e98f2 
								
							 
						 
						
							
							
								
								Implement Geometry shaders ( #280 )  
							
							... 
							
							
							
							* Implement Geometry shaders
* Add EmitVertex() and EndPrimitive()
* Read output geometry data from header
* Stub Vmad
* Add Iadd_I32
* Stub Mov_S (S2R)
* Stub Isberd
* Change vertex index to gpr39 in Abuf
* Add stub messages for consistency
* Do not print input block when there is no attributes
* Use GL_ARB_enhanced_layouts
* Skip geometry shaders when there's no GL_ARB_enhanced_layouts
* Address feedback
* Address feedback 
							
						 
						
							2018-07-19 02:33:27 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Merry 
								
							 
						 
						
							
							
							
							
								
							
							
								bdb6cbb435 
								
							 
						 
						
							
							
								
								AOpCodeTable: Speed up instruction decoding ( #284 )  
							
							
							
						 
						
							2018-07-19 02:32:37 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gdkchan 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								60f2198a1e 
								
							 
						 
						
							
							
								
								Support deswizzle of sparse tiled textures and some frame buffer fixes ( #275 )  
							
							... 
							
							
							
							* Attempt to support deswizzle of sparse tiled textures
* Use correct frame buffer and viewport sizes, started to clean up the copy engine
* Correct texture width alignment
* Use Scale/Translate registers to calculate viewport rect
* Allow texture copy between frame buffers 
							
						 
						
							2018-07-19 02:30:21 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Ac_K 
								
							 
						 
						
							
							
							
							
								
							
							
								8b685b12f0 
								
							 
						 
						
							
							
								
								Implement SvcWaitForAddress 0x34 ( #289 )  
							
							... 
							
							
							
							* Implement SvcWaitForAddress 0x34
Currently needed by Sonic Mania Plus
* Fix mistake
* read-decrement-write locked 
							
						 
						
							2018-07-19 01:03:53 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Ac_K 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								6a69001aa2 
								
							 
						 
						
							
							
								
								Update IGeneralService.cs  
							
							... 
							
							
							
							Fixed little mistake on the debug string. 
							
						 
						
							2018-07-19 03:10:51 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									simonmkwii-dev 
								
							 
						 
						
							
							
							
							
								
							
							
								2795af038d 
								
							 
						 
						
							
							
								
								Implement GetCurrentIpAddress() and stub GetCurrentNetworkProfile() ( #271 )  
							
							... 
							
							
							
							* Implement GetCurrentIpAddress()
...and stub GetCurrentNetworkProfile()
* Update IGeneralService.cs
* Actually implement it properly this time...
* <snip>
* Made some requested changes
* Added requested changes.
* Added more requested changes.
* oof
* Local > Address
* Cyuubumped
* Change PrintInfo > PrintDebug
* Revert change 
							
						 
						
							2018-07-19 03:06:45 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									LDj3SNuD 
								
							 
						 
						
							
							
							
							
								
							
							
								fa5545aab8 
								
							 
						 
						
							
							
								
								Implement Ssubw_V and Usubw_V instructions. ( #287 )  
							
							... 
							
							
							
							* Update AOpCodeTable.cs
* Update AInstEmitSimdHelper.cs
* Update AInstEmitSimdArithmetic.cs
* Update AInstEmitSimdMove.cs
* Update AInstEmitSimdCmp.cs
* Update Instructions.cs
* Update CpuTestSimd.cs
* Update CpuTestSimdReg.cs 
							
						 
						
							2018-07-18 21:06:28 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									greggameplayer 
								
							 
						 
						
							
							
							
							
								
							
							
								120fe6b74a 
								
							 
						 
						
							
							
								
								Implement BF10GF11RF11 TextureFormat ( #246 )  
							
							... 
							
							
							
							* add BF10GF11RF11 TextureFormat
* return correct PixelFormat & PixelType
* return correct texture size
* return correct Bytes Per Pixel
* correct PixelType 
							
						 
						
							2018-07-19 01:26:28 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									greggameplayer 
								
							 
						 
						
							
							
							
							
								
							
							
								0a13900bc9 
								
							 
						 
						
							
							
								
								Implement Z24S8 TextureFormat ( #247 )  
							
							... 
							
							
							
							* add Z24S8 TextureFormat
* return correct PixelFormat & PixelType
* return correct texture size
* return correct Bytes Per Pixel
* Correct PixelType 
							
						 
						
							2018-07-19 01:19:37 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									emmauss 
								
							 
						 
						
							
							
							
							
								
							
							
								2236f4b2c3 
								
							 
						 
						
							
							
								
								Implement IFileSystem:CleanDirectoryRecursively ( #283 )  
							
							... 
							
							
							
							* implement ifilesys:cleandirectoryrecursively
* clean up Ifilesystem 
							
						 
						
							2018-07-18 21:05:17 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gdkchan 
								
							 
						 
						
							
							
							
							
								
							
							
								98223b0e7d 
								
							 
						 
						
							
							
								
								Fix wrong assignment and allow null FilePaths on Executable  
							
							
							
						 
						
							2018-07-17 17:28:41 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								571848536b 
								
							 
						 
						
							
							
								
								Implement some shader instructions ( #252 )  
							
							... 
							
							
							
							* Add IADDI32, IADD and SEL shader instructions
* Add LOP shader instruction and fix LOP32I pass_b
* Add ISET shader instruction
* Add IADD3 shader instruction
* Address feedback
* Fixup OperA in Iadd_I32 
							
						 
						
							2018-07-17 16:50:00 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Thomas Guillemard 
								
							 
						 
						
							
							
							
							
								
							
							
								c2c765b30f 
								
							 
						 
						
							
							
								
								hbabi: Implement argv ( #272 )  
							
							... 
							
							
							
							This commit implements the argv config key in Ryujinx (by creating a temporary copy of the homebrew executable in the sdmc VFS) to make it possible
to load libnx's "romfs" files.
This commit also call Os.Dispose in Ns.OnFinish to dispose all resources when exiting 
							
						 
						
							2018-07-17 16:14:27 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gdkchan 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								5d698a7d8d 
								
							 
						 
						
							
							
								
								Fix LDXP/LDAXP when Rt == Rn ( #274 )  
							
							
							
						 
						
							2018-07-16 15:57:15 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									greggameplayer 
								
							 
						 
						
							
							
							
							
								
							
							
								e71da4fb74 
								
							 
						 
						
							
							
								
								Implement BC6H_SF16 & BC6H_UF16 Texture Formats ( #255 )  
							
							... 
							
							
							
							* Implement BC6H_SF16 & BC6H_UF16
* correct coding style (1/5)
* correct coding style (2/5)
* correct coding style (3/5)
* correct coding style (4/5)
* correct coding style (5/5) 
							
						 
						
							2018-07-16 15:09:34 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								3e13b40b35 
								
							 
						 
						
							
							
								
								Add config key to dump shaders in local directory ( #265 )  
							
							... 
							
							
							
							* Add config key to dump shaders in local directory
* Address feedback 
							
						 
						
							2018-07-15 19:37:27 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									LDj3SNuD 
								
							 
						 
						
							
							
							
							
								
							
							
								063fae50fe 
								
							 
						 
						
							
							
								
								Fix EmitHighNarrow(), EmitSaturatingNarrowOp() when Rd == Rn || Rd == Rm (& Part != 0). Optimization of EmitVectorTranspose(), EmitVectorUnzip(), EmitVectorZip() algorithms (reduction of the number of operations and their complexity). Add 12 Tests about Trn1/2, Uzp1/2, Zip1/2 (V) instructions. ( #268 )  
							
							... 
							
							
							
							* Update CpuTestSimdArithmetic.cs
* Update CpuTestSimd.cs
* Update CpuTestSimdReg.cs
* Update Instructions.cs
* Update AInstEmitSimdArithmetic.cs
* Update AInstEmitSimdHelper.cs
* Update AInstEmitSimdMove.cs
* Delete CpuTestSimdMove.cs 
							
						 
						
							2018-07-15 00:53:26 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gdkchan 
								
							 
						 
						
							
							
							
							
								
							
							
								50b706e2ba 
								
							 
						 
						
							
							
								
								Fix RevMagic on audren  
							
							
							
						 
						
							2018-07-15 00:42:59 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gdkchan 
								
							 
						 
						
							
							
							
							
								
							
							
								a48ed788bf 
								
							 
						 
						
							
							
								
								Remove outdated comment  
							
							
							
						 
						
							2018-07-15 00:37:30 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gdkchan 
								
							 
						 
						
							
							
							
							
								
							
							
								8652dbb57c 
								
							 
						 
						
							
							
								
								Small nit on GetAudioRendererWorkBufferSize  
							
							
							
						 
						
							2018-07-15 00:34:12 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gdkchan 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								21e590c3ab 
								
							 
						 
						
							
							
								
								Add support for ioctl2, SetTimeout and KickoffPbWithAttr ( #261 )  
							
							... 
							
							
							
							* Add support for ioctl2, SetTimeout and KickoffPbWithAttr
* Call UnloadProcess on NvHostChannelIoctl aswell 
							
						 
						
							2018-07-15 00:04:46 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gdkchan 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								98c6ceede5 
								
							 
						 
						
							
							
								
								Audio Renderer improvements ( #210 )  
							
							... 
							
							
							
							* Partial voice implementation on audio renderer
* Implemented audren resampler (based on original impl)
* Fix BiquadFilter struct
* Pause audio playback on last stream buffer
* Split audren/audout files into separate folders, some minor cleanup
* Use AudioRendererParameter on GetWorkBufferSize aswell
* Bump audren version to REV4, name a few things, increase sample buffer size
* Remove useless new lines 
							
						 
						
							2018-07-14 23:57:41 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									LDj3SNuD 
								
							 
						 
						
							
							
							
							
								
							
							
								be31f5b46d 
								
							 
						 
						
							
							
								
								Improve CountLeadingZeros() algorithm, nits. ( #219 )  
							
							... 
							
							
							
							* Update AInstEmitSimdArithmetic.cs
* Update ASoftFallback.cs
* Update ASoftFallback.cs
* Update ASoftFallback.cs
* Update AInstEmitSimdArithmetic.cs 
							
						 
						
							2018-07-14 15:07:44 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gdkchan 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								fc12fca962 
								
							 
						 
						
							
							
								
								Allow using ulong max value as yield ( #263 )  
							
							
							
						 
						
							2018-07-14 13:53:44 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gdkchan 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								514218ab98 
								
							 
						 
						
							
							
								
								Add SMLSL, SQRSHRN and SRSHR (Vector) cpu instructions, nits ( #225 )  
							
							... 
							
							
							
							* Add SMLSL, SQRSHRN and SRSHR (Vector) cpu instructions
* Address PR feedback
* Address PR feedback
* Remove another useless temp var
* nit: Alignment
* Replace Context.CurrOp.GetBitsCount() with Op.GetBitsCount()
* Fix encodings and move flag bit test out of the loop 
							
						 
						
							2018-07-14 13:13:02 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gdkchan 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								2f37583ab3 
								
							 
						 
						
							
							
								
								Some small shader related fixes ( #258 )  
							
							... 
							
							
							
							* Some small shader related fixes
* Address PR feedback 
							
						 
						
							2018-07-14 13:08:39 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Starlet 
								
							 
						 
						
							
							
							
							
								
							
							
								494f8f0248 
								
							 
						 
						
							
							
								
								Implement CSRNG (Cryptographically Secure Random Bytes) ( #216 )  
							
							... 
							
							
							
							* Implement CSRNG (Cryptographically Secure Random Bytes)
* Compliant with review.
* Dispose Rng 
							
						 
						
							2018-07-13 23:36:57 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Thomas Guillemard 
								
							 
						 
						
							
							
							
							
								
							
							
								37bf02f057 
								
							 
						 
						
							
							
								
								TimeZone implements cmd 0, 1, 2, 3, 4 and 100 ( #250 )  
							
							... 
							
							
							
							The implementation of the TimezoneRule isn't matching hardware but
doesn't need to be accurate (games are only passing the value) 
							
						 
						
							2018-07-13 23:35:19 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									greggameplayer 
								
							 
						 
						
							
							
							
							
								
							
							
								3b00333b0c 
								
							 
						 
						
							
							
								
								Add return of Texture Size and Bytes Per Pixel of ASTC2D 5x5, 6x6, 8x8, 10x10 and 12x12 ( #249 )  
							
							... 
							
							
							
							* return correct size of ASTC 5x5, 6x6, 8x8, 10x10 and 12x12
* return correct Bytes Per Pixel
* Use method in order to get CompressedTextureSize
* Add Read16BptCompressedTexture method
* add Bpb integer argument 
							
						 
						
							2018-07-12 21:27:59 -03:00