| 
								
								
									 gdkchan | 650cc41c02 | Implement remaining shader double-precision instructions (#2845) * Implement remaining shader double-precision instructions
* Shader cache version bump | 2021-12-08 17:54:12 -03:00 |  | 
				
					
						| 
								
								
									 gdkchan | b9d83cc97e | Fix shader integer from/to double conversion (#2831) | 2021-11-14 21:37:07 -03:00 |  | 
				
					
						| 
								
								
									 gdkchan | 7603dbe3c8 | Add missing U8/S8 types from shader I2I instruction (#2740) * Add missing U8/S8 types from shader I2I instruction
* Better names
* Fix dstIsSignedInt | 2021-10-17 17:48:36 -03:00 |  | 
				
					
						| 
								
								
									 gdkchan | a7109c767b | Rewrite shader decoding stage (#2698) * Rewrite shader decoding stage
* Fix P2R constant buffer encoding
* Fix PSET/PSETP
* PR feedback
* Log unimplemented shader instructions
* Implement NOP
* Remove using
* PR feedback | 2021-10-12 22:35:31 +02:00 |  | 
				
					
						| 
								
								
									 gdkchan | b8eb6abecc | Refactor shader GPU state and memory access (#1203) * Refactor shader GPU state and memory access
* Fix NVDEC project build
* Address PR feedback and add missing XML comments | 2020-05-06 11:02:28 +10:00 |  | 
				
					
						| 
								
								
									 gdkchan | dc97457bf0 | Initial support for double precision shader instructions. (#963) * Implement DADD, DFMA and DMUL shader instructions
* Rename FP to FP32
* Correct double immediate
* Classic mistake | 2020-03-03 15:02:08 +01:00 |  | 
				
					
						| 
								
								
									 gdkchan | 18814d44b2 | Address PR feedback Add TODO comment for GL_EXT_polygon_offset_clamp | 2020-01-09 02:13:00 +01:00 |  | 
				
					
						| 
								
								
									 gdk | 99f236fcf0 | Simplified F2I shader instruction codegen | 2020-01-09 02:13:00 +01:00 |  | 
				
					
						| 
								
								
									 gdk | b8528c6317 | Implement HSET2 shader instruction and fix errors uncovered by Rodrigo tests | 2020-01-09 02:13:00 +01:00 |  | 
				
					
						| 
								
								
									 gdk | 8eb773d81f | Make the shader translator more error resilient (part 2) | 2020-01-09 02:13:00 +01:00 |  | 
				
					
						| 
								
								
									 gdk | 3bcc395253 | Add shader support for the round mode on the F2F instruction, support mipmaps on ASTC compressed textures | 2020-01-09 02:13:00 +01:00 |  | 
				
					
						| 
								
								
									 gdk | 1876b346fe | Initial work | 2020-01-09 02:13:00 +01:00 |  |