Commit graph

63 commits

Author SHA1 Message Date
Isaac Marovitz
6aff6401fb Don’t do inline vertex buffer updates
Somehow broke zero buff MTLVertexDescriptor, but fixes broken geoemtry so I’m pushing anyway
2024-09-28 19:03:01 -04:00
riperiperi
2511bf1e4c Preload command speedup, Texture/buffer data flush, blit shader fix (#30)
* Move encoder state to be tied to command buffer, so preload and background cbs have their own encoder state

* Texture buffer/data flush, blit shader fix
2024-09-28 19:03:01 -04:00
riperiperi
edceb1607f Fix Geometry/TFB on compute, Buffer Textures, add Window Resizing (#28) 2024-09-28 19:03:01 -04:00
riperiperi
e02df72323 State and cache optimization (#27)
* WIP pipeline/depth state cache rework

* Fix some issues

* Fix some more default values

* Reduce allocations for state changes

* fix helpershader stuff

* explanation comment

* fix depth bias
2024-09-28 19:03:01 -04:00
Isaac Marovitz
b33c1ae22f Don’t bind byte format converted index buffers at requested index 2024-09-28 19:03:01 -04:00
Isaac Marovitz
242fcc2481 Render target deduplication
not sure if this is working
2024-09-28 19:03:01 -04:00
Isaac Marovitz
c4731c0555 Fix blend descriptors not dirting render pipeline
Thanks peri
2024-09-28 19:03:01 -04:00
Isaac Marovitz
ab1e02c56a Be better about memory 2024-09-28 19:03:01 -04:00
Isaac Marovitz
b7ddb693bc Fix Cull FrontAndBack 2024-09-28 19:03:01 -04:00
Isaac Marovitz
c8308d27f1 Argument Buffers (#24)
* Stuff

* More arg buffer stuff

* Fixes

* Rebase

* Pass storage buffers to inline functions

* Fix binding

* Fix typo + Fix a couple shaders

* Enforce ids

* Dispose

* Mark used buffers as resident

* Update depth clear shader

* Fix non-contiguous struct defs

* Update ChangeBufferStride

* Fix StorageBuffer assignments

* Fix odyssey crash

* Retain buffer bindings

* Pad Std140

* Set texture data with safe buffers

* Clone buffers

* Always declare vert in

* Stop clears from breaking OpenGL games

* Fix depth clear

* Use invariant position

* Horribly inefficient texture & sampler arg buffers

* Fix missing struct access

* Minimise rebinds as much as possible

* Build arg buffers on staging buffer
2024-09-28 19:03:01 -04:00
Isaac Marovitz
4578ee53d3 Actually clear the right render target 2024-09-28 19:03:01 -04:00
Isaac Marovitz
b1928461bb Cleanup Pipeline
Housekeeping

More housekeeping
2024-09-28 19:03:01 -04:00
Isaac Marovitz
49781fde65 Fix FEZ not showing anything
Does not fix the underlying shortcomings of the cache system
2024-09-28 19:03:01 -04:00
Isaac Marovitz
6ebe5bb406 Buffer Conversions (#23)
* Why is this not working

* Revert helper shader changes for now

* Byte Index Buffer Restride
2024-09-28 19:03:01 -04:00
Isaac Marovitz
58b3e2e82b Metal: Buffers Take 2 (#21)
* Basic BufferManager

* Start Scoped Command Buffers

* Fences stuff

* Remember to cleanup sync manager

* Auto, Command Buffer Dependants

* Cleanup

* Cleanup + Fix Texture->Buffer Copies

* Slow buffer upload

* Cleanup + Rework TextureBuffer

* Don’t get unsafe

* Cleanup

* Goddamn it

* Staging Buffer + Interrupt Action + Flush
2024-09-28 19:03:01 -04:00
Isaac Marovitz
9a6759d1e5 Depth Bias 2024-09-28 19:03:01 -04:00
Isaac Marovitz
3c188718c4 Fix Clear Viewport 2024-09-28 19:03:01 -04:00
Isaac Marovitz
ba07a8c603 More cleanup 2024-09-28 19:03:01 -04:00
Isaac Marovitz
b064d76a4f Metal: Compute Shaders (#19)
* check for too bix texture bindings

* implement lod query

* print shader stage name

* always have fragment input

* resolve merge conflicts

* fix: lod query

* fix: casting texture coords

* support non-array memories

* use structure types for buffers

* implement compute pipeline cache

* compute dispatch

* improve error message

* rebind compute state

* bind compute textures

* pass local size as an argument to dispatch

* implement texture buffers

* hack: change vertex index to vertex id

* pass support buffer as an argument to every function

* return at the end of function

* fix: certain missing compute bindings

* implement texture base

* improve texture binding system

* remove useless exception

* move texture handle to texture base

* fix: segfault when using disposed textures

---------

Co-authored-by: Samuliak <samuliak77@gmail.com>
Co-authored-by: SamoZ256 <96914946+SamoZ256@users.noreply.github.com>
2024-09-28 19:03:01 -04:00
Isaac Marovitz
131ab75d55 Handle stride 0 on regular buffers 2024-09-28 19:03:01 -04:00
Isaac Marovitz
65149cfe9f Buffer Descriptor Step Functions 2024-09-28 19:03:01 -04:00
Isaac Marovitz
43460186a8 Stencil Ref Value 2024-09-28 19:03:01 -04:00
Isaac Marovitz
0a6f11d247 Stencil Fixes 2024-09-28 19:03:01 -04:00
Isaac Marovitz
1b86360a61 RenderTargetColorMasks 2024-09-28 19:03:01 -04:00
SamoZ256
e423f81155 Zero vertex buffer (#17)
* cast src size to float

* implement zero buffers
2024-09-28 19:03:01 -04:00
Isaac Marovitz
1f29a76ea3 Metal: Advanced Present (#6)
* Initial DrawTexture support & Advanced Present

* TODO: Get Scissors Working

* Chnage scissor state management

* Rebase problems…

* Rebase fixes again

* Update DrawTexture + Fix Topology

* Fix flipping

* Add clear action support

* Cleanup
2024-09-28 19:03:01 -04:00
SamoZ256
1f91c74a95 Clone the state & flip viewport vertically (#16)
* implement texture get data

* reset all state before blit & clone state

* format

* support blit regions

* implement source region for blit

* replace bottom with top

* account for 0 size

* support image flipping

* revert presentation fixes & y flip

* revert

* flip viewport vertically

* switch face winding

* comment

* use SetBytes for texture clear

* implement missing compute builtins

* change storage and texture buffer alignment

* correct compute builtins

* don't use nullable for textures and samplers

* remove incorrect texture get data implementation

* Cleanup IntPtrs

---------

Co-authored-by: Isaac Marovitz <isaacryu@icloud.com>
2024-09-28 19:03:01 -04:00
SamoZ256
20b1f6a6ee Fix Scott Pilgrim (#15)
* check for null vertex functions

* format

* Format

---------

Co-authored-by: Isaac Marovitz <isaacryu@icloud.com>
2024-09-28 19:03:01 -04:00
Isaac Marovitz
bbcd05aacf Use Stack instead of List 2024-09-28 19:03:01 -04:00
Isaac Marovitz
0e095c778a Whitespace formatting 2024-09-28 19:03:01 -04:00
Samuliak
704a78c11f fix: don't dispose stencil state before using 2024-09-28 19:03:01 -04:00
Samuliak
acce02bdf5 allow null depth stencil render targets 2024-09-28 19:03:01 -04:00
Samuliak
57a173a671 reset viewport before blit 2024-09-28 19:03:01 -04:00
Samuliak
7654f0b16c dispose all objects in encoder state manager 2024-09-28 19:03:01 -04:00
Samuliak
c26df1f7a3 dispose caches 2024-09-28 19:03:01 -04:00
Samuliak
be9f5dcf69 set the inline state after restoring state 2024-09-28 19:03:01 -04:00
Samuliak
f08d6c1cad make states private 2024-09-28 19:03:01 -04:00
Samuliak
b475a44941 implement save and restore state system 2024-09-28 19:03:01 -04:00
Samuliak
295845e6e3 revert deferred clears 2024-09-28 19:03:01 -04:00
Isaac Marovitz
997393bc65 Cleanup + Format 2024-09-28 19:03:01 -04:00
Samuliak
0d15f0fc90 implement depth stencil cache 2024-09-28 19:03:01 -04:00
Isaac Marovitz
e1279f67fe Fix StoreActions & Don’t Clamp Scissor for Now 2024-09-28 19:03:01 -04:00
Isaac Marovitz
bd3df5f26a Depth Clear 2024-09-28 19:03:01 -04:00
Isaac Marovitz
8feee9c005 Shitty Clears + Inline Buffer Improvements? 2024-09-28 19:03:01 -04:00
Samuliak
bab9542020 implement pipeline cache 2024-09-28 19:03:01 -04:00
Isaac Marovitz
684e025d61 Cleanup 2024-09-28 19:03:01 -04:00
Isaac Marovitz
e72c69cf19 Dont hardcode Vertex Format 2024-09-28 19:03:01 -04:00
Samuliak
9ecaacc977 style 2024-09-28 19:03:01 -04:00
Samuliak
d04e24c382 bring back inline updates for some state 2024-09-28 19:03:01 -04:00
Samuliak
bb425bf640 fix: don't rebind pipeline unless dirty 2024-09-28 19:03:01 -04:00