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									 Ac_K | 87b52ad7d8 | Add GPU Information to Logging | 2020-01-10 02:17:34 +01:00 |  | 
				
					
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									 Thog | ab29521faa | Fix R5G6B5 in SurfaceFlinger (#863) Also fix B5G6R5Unorm wrong definition in Ryujinx.Graphics.OpenGL. | 2020-01-09 19:12:47 +01:00 |  | 
				
					
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									 gdkchan | 80707f9311 | Add runtime identifiers to new projects | 2020-01-09 02:13:00 +01:00 |  | 
				
					
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									 gdkchan | 29a825b43b | Address PR feedback Removes a useless null check
Aligns some values to improve readability | 2020-01-09 02:13:00 +01:00 |  | 
				
					
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									 gdkchan | 912e43e979 | Remove some unused args on the shader translator | 2020-01-09 02:13:00 +01:00 |  | 
				
					
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									 gdkchan | 6407729a1d | Fix FADD32I check for Ra negation | 2020-01-09 02:13:00 +01:00 |  | 
				
					
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									 gdkchan | e3c919f086 | Remove FFMPEG dependency from README | 2020-01-09 02:13:00 +01:00 |  | 
				
					
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									 gdkchan | 18814d44b2 | Address PR feedback Add TODO comment for GL_EXT_polygon_offset_clamp | 2020-01-09 02:13:00 +01:00 |  | 
				
					
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									 gdkchan | 383452f5cf | Fix some shader disposal issues | 2020-01-09 02:13:00 +01:00 |  | 
				
					
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									 gdkchan | a11f6f5235 | Fix some spelling mistakes Thanks to LDj3SNuD for spotting these | 2020-01-09 02:13:00 +01:00 |  | 
				
					
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									 gdkchan | 23d8516763 | Fix ShaderTools | 2020-01-09 02:13:00 +01:00 |  | 
				
					
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									 gdkchan | 92703af555 | Address PR feedback | 2020-01-09 02:13:00 +01:00 |  | 
				
					
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									 gdkchan | 40ef18d759 | Target .NET Core 3.0 for NVDEC project | 2020-01-09 02:13:00 +01:00 |  | 
				
					
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									 gdkchan | 0dbfe3c23e | Re-add NVDEC project (not integrated) | 2020-01-09 02:13:00 +01:00 |  | 
				
					
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									 gdkchan | 6e092c0558 | More code cleanup | 2020-01-09 02:13:00 +01:00 |  | 
				
					
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									 gdkchan | 9bfb373bdf | Remove more unused code | 2020-01-09 02:13:00 +01:00 |  | 
				
					
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									 gdkchan | 59fdaa744b | GPU resource disposal | 2020-01-09 02:13:00 +01:00 |  | 
				
					
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									 gdkchan | f7bcc884e4 | Add XML documentation to Ryujinx.Graphics.Gpu | 2020-01-09 02:13:00 +01:00 |  | 
				
					
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									 gdkchan | 4a4e2f7c72 | Add XML documentation to Ryujinx.Graphics.Gpu.Engine | 2020-01-09 02:13:00 +01:00 |  | 
				
					
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									 gdkchan | d1c0a64e6a | Add XML documentation to Ryujinx.Graphics.Gpu.State | 2020-01-09 02:13:00 +01:00 |  | 
				
					
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									 gdkchan | 430faeb8ef | Add XML documentation to Ryujinx.Graphics.Gpu.Shader | 2020-01-09 02:13:00 +01:00 |  | 
				
					
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									 gdkchan | e58b540c4e | Add XML documentation to Ryujinx.Graphics.Gpu.Memory | 2020-01-09 02:13:00 +01:00 |  | 
				
					
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									 gdkchan | 80ff2eab29 | Change GPU errors to debug and reduce log messages | 2020-01-09 02:13:00 +01:00 |  | 
				
					
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									 gdkchan | bacb278dc1 | Fix typos pointed out by LDj3SNuD | 2020-01-09 02:13:00 +01:00 |  | 
				
					
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									 gdkchan | c5b9088914 | Remove some error logging to avoid log spam | 2020-01-09 02:13:00 +01:00 |  | 
				
					
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									 gdkchan | ffaad0eaac | Fix missing S8 format on texture compatibility check | 2020-01-09 02:13:00 +01:00 |  | 
				
					
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									 gdkchan | 32764f9560 | Add XML documentation to Ryujinx.Graphics.Gpu.Image | 2020-01-09 02:13:00 +01:00 |  | 
				
					
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									 gdkchan | 53bbc1311f | Fix AstcDecoder Success property never being set to true | 2020-01-09 02:13:00 +01:00 |  | 
				
					
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									 gdkchan | 654e617fe7 | Some code cleanup | 2020-01-09 02:13:00 +01:00 |  | 
				
					
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									 gdkchan | af8498d679 | Add basic error logging to the GPU | 2020-01-09 02:13:00 +01:00 |  | 
				
					
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									 Alex Barney | d1ab9fb42c | ASTC optimizations (#845) * ASTC optimizations
* Move code to Ryujinx.Common
* Support 3D textures
* Address feedback
* Remove ASTC logging
* Use stackalloc instead of a Buffer20 struct
* Code style and cleanup
* Respond to feedback
* Rearrange public/private property ordering | 2020-01-09 02:13:00 +01:00 |  | 
				
					
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									 gdkchan | 947e14d3be | Reimplement limited bindless textures support | 2020-01-09 02:13:00 +01:00 |  | 
				
					
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									 gdkchan | 647d0962df | Initialize GPU physical memory accessor from KProcess, to allow homebrew that never maps anything on the GPU to work | 2020-01-09 02:13:00 +01:00 |  | 
				
					
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									 gdkchan | 6cf9a04d98 | Stop memory modification check when a invalid address is found | 2020-01-09 02:13:00 +01:00 |  | 
				
					
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									 gdkchan | a718b60d06 | Fix exception on shader translator when adding goto temp variable | 2020-01-09 02:13:00 +01:00 |  | 
				
					
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									 gdkchan | 82957fa96b | Support CC on FSET shader instruction, fix CC on ISET.BF shader instruction | 2020-01-09 02:13:00 +01:00 |  | 
				
					
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									 gdkchan | 9d7a142a48 | Support texture rectangle targets (non-normalized coords) | 2020-01-09 02:13:00 +01:00 |  | 
				
					
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									 gdkchan | 2eccc7023a | Partial support for shader memory barriers | 2020-01-09 02:13:00 +01:00 |  | 
				
					
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									 gdkchan | 1a550e810c | Copy 16 bytes at a time for layout conversion, if possible | 2020-01-09 02:13:00 +01:00 |  | 
				
					
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									 gdkchan | cfe5fec0cf | Remove some usings that are not needed | 2020-01-09 02:13:00 +01:00 |  | 
				
					
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									 gdkchan | 171c3d54c6 | Correct non-constant offset rewrite for texelFetch | 2020-01-09 02:13:00 +01:00 |  | 
				
					
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									 gdkchan | f2c85c5d58 | Support non-constant texture offsets on non-NVIDIA gpus | 2020-01-09 02:13:00 +01:00 |  | 
				
					
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									 gdkchan | 3323a3a042 | Use correct shared memory size (in words, not bytes) | 2020-01-09 02:13:00 +01:00 |  | 
				
					
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									 gdkchan | ad3bc2531b | Ensure a valid shared memory size is used | 2020-01-09 02:13:00 +01:00 |  | 
				
					
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									 gdkchan | 66d91cbc6c | Use dispatch params shared memory size when available | 2020-01-09 02:13:00 +01:00 |  | 
				
					
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									 gdkchan | 0d9672f3ae | Use maximum shared memory size supported by hardware | 2020-01-09 02:13:00 +01:00 |  | 
				
					
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									 gdkchan | 375ee0ba96 | Fix draw indexed flag not being cleared for instanced draws, also avoid state updates in the middle of a indexed draw | 2020-01-09 02:13:00 +01:00 |  | 
				
					
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									 gdkchan | 23b8a86d35 | Support 3D ASTC textures (using 2D blocks) | 2020-01-09 02:13:00 +01:00 |  | 
				
					
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									 gdkchan | 6b13c5b439 | Support bindless texture gather shader instruction | 2020-01-09 02:13:00 +01:00 |  | 
				
					
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									 gdkchan | 7ce5584f9e | Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?) | 2020-01-09 02:13:00 +01:00 |  |