Revert Silk.NET to main branch version.

Remove VK_EXT_extended_dynamic_state3 functionality until later PR
This commit is contained in:
sunshineinabox 2024-05-25 21:48:33 -07:00
parent fb4ef3347a
commit f43413f374
7 changed files with 46 additions and 386 deletions

View file

@ -23,14 +23,14 @@ namespace Ryujinx.Graphics.Vulkan
private uint _frontReference;
private bool _opToo;
private StencilOp _backfailop;
private StencilOp _backpassop;
private StencilOp _backdepthfailop;
private CompareOp _backcompareop;
private StencilOp _frontfailop;
private StencilOp _frontpassop;
private StencilOp _frontdepthfailop;
private CompareOp _frontcompareop;
private StencilOp _backFailOp;
private StencilOp _backPassOp;
private StencilOp _backDepthFailOp;
private CompareOp _backCompareOp;
private StencilOp _frontFailOp;
private StencilOp _frontPassOp;
private StencilOp _frontDepthFailOp;
private CompareOp _frontCompareOp;
private float _lineWidth;
@ -54,19 +54,8 @@ namespace Ryujinx.Graphics.Vulkan
private uint _patchControlPoints;
private bool _logicOpEnable;
private bool _depthClampEnable;
private bool _alphaToCoverEnable;
private bool _alphaToOneEnable;
public bool DepthMode;
private bool _primitiveRestartEnable;
public PrimitiveTopology Topology;
[Flags]
private enum DirtyFlags
{
@ -84,18 +73,11 @@ namespace Ryujinx.Graphics.Vulkan
LineWidth = 1 << 10,
RasterDiscard = 1 << 11,
LogicOp = 1 << 12,
DepthClampEnable = 1 << 13,
LogicOpEnable = 1 << 14,
AlphaToCover = 1 << 15,
AlphaToOne = 1 << 16,
PatchControlPoints = 1 << 17,
DepthMode = 1 << 18,
PrimitiveRestart = 1 << 19,
PrimitiveTopology = 1 << 20,
PatchControlPoints = 1 << 13,
PrimitiveRestart = 1 << 14,
Standard = Blend | DepthBias | Scissor | Stencil | Viewport | LineWidth,
Extended = CullMode | FrontFace | DepthTestBool | DepthTestCompareOp | StencilTestEnable,
Extended2 = RasterDiscard | LogicOp | PatchControlPoints | PrimitiveRestart,
Extended3 = DepthClampEnable | LogicOpEnable | AlphaToCover | AlphaToOne | DepthMode | PrimitiveTopology,
}
private DirtyFlags _dirty;
@ -142,14 +124,14 @@ namespace Ryujinx.Graphics.Vulkan
CompareOp backCompareOp, StencilOp frontFailOp, StencilOp frontPassOp, StencilOp frontDepthFailOp,
CompareOp frontCompareOp)
{
_backfailop = backFailOp;
_backpassop = backPassOp;
_backdepthfailop = backDepthFailOp;
_backcompareop = backCompareOp;
_frontfailop = frontFailOp;
_frontpassop = frontPassOp;
_frontdepthfailop = frontDepthFailOp;
_frontcompareop = frontCompareOp;
_backFailOp = backFailOp;
_backPassOp = backPassOp;
_backDepthFailOp = backDepthFailOp;
_backCompareOp = backCompareOp;
_frontFailOp = frontFailOp;
_frontPassOp = frontPassOp;
_frontDepthFailOp = frontDepthFailOp;
_frontCompareOp = frontCompareOp;
_opToo = true;
}
@ -221,12 +203,6 @@ namespace Ryujinx.Graphics.Vulkan
_dirty |= DirtyFlags.PrimitiveRestart;
}
public void SetPrimitiveTopology(PrimitiveTopology topology)
{
Topology = topology;
_dirty |= DirtyFlags.PrimitiveTopology;
}
public void SetLogicOp(LogicOp op)
{
_logicOp = op;
@ -239,36 +215,6 @@ namespace Ryujinx.Graphics.Vulkan
_dirty |= DirtyFlags.PatchControlPoints;
}
public void SetLogicOpEnable(bool logicOpEnable)
{
_logicOpEnable = logicOpEnable;
_dirty |= DirtyFlags.LogicOpEnable;
}
public void SetDepthClampEnable(bool depthClampEnable)
{
_depthClampEnable = depthClampEnable;
_dirty |= DirtyFlags.DepthClampEnable;
}
public void SetAlphaToCoverEnable(bool alphaToCoverEnable)
{
_alphaToCoverEnable = alphaToCoverEnable;
_dirty |= DirtyFlags.AlphaToCover;
}
public void SetAlphaToOneEnable(bool alphaToOneEnable)
{
_alphaToOneEnable = alphaToOneEnable;
_dirty |= DirtyFlags.AlphaToOne;
}
public void SetDepthMode(bool mode)
{
DepthMode = mode;
_dirty |= DirtyFlags.DepthMode;
}
public void ForceAllDirty(VulkanRenderer gd)
{
_dirty = DirtyFlags.Standard;
@ -283,11 +229,6 @@ namespace Ryujinx.Graphics.Vulkan
_dirty = DirtyFlags.Standard | DirtyFlags.Extended | DirtyFlags.Extended2;
}
if (gd.Capabilities.SupportsExtendedDynamicState3)
{
_dirty = DirtyFlags.Standard | DirtyFlags.Extended | DirtyFlags.Extended2 | DirtyFlags.Extended3;
}
if (gd.IsMoltenVk)
{
_dirty &= ~DirtyFlags.LineWidth;
@ -302,36 +243,6 @@ namespace Ryujinx.Graphics.Vulkan
{
_dirty &= ~DirtyFlags.PatchControlPoints;
}
if (!gd.ExtendedDynamicState3Features.ExtendedDynamicState3AlphaToCoverageEnable)
{
_dirty &= ~DirtyFlags.AlphaToCover;
}
if (!gd.ExtendedDynamicState3Features.ExtendedDynamicState3AlphaToOneEnable)
{
_dirty &= ~DirtyFlags.AlphaToOne;
}
if (!gd.ExtendedDynamicState3Features.ExtendedDynamicState3DepthClampEnable)
{
_dirty &= ~DirtyFlags.DepthClampEnable;
}
if (!gd.ExtendedDynamicState3Features.ExtendedDynamicState3LogicOpEnable)
{
_dirty &= ~DirtyFlags.LogicOpEnable;
}
if (!gd.ExtendedDynamicState3Features.ExtendedDynamicState3DepthClipNegativeOneToOne)
{
_dirty &= ~DirtyFlags.DepthMode;
}
if (!gd.SupportsUnrestrictedDynamicTopology)
{
_dirty &= ~DirtyFlags.PrimitiveTopology;
}
}
public void ReplayIfDirty(VulkanRenderer gd, CommandBuffer commandBuffer)
@ -401,7 +312,7 @@ namespace Ryujinx.Graphics.Vulkan
RecordPrimitiveRestartEnable(gd, commandBuffer);
}
if (_dirty.HasFlag(DirtyFlags.PrimitiveTopology))
if (_dirty.HasFlag(DirtyFlags.PrimitiveRestart))
{
RecordPrimitiveRestartEnable(gd, commandBuffer);
}
@ -416,36 +327,6 @@ namespace Ryujinx.Graphics.Vulkan
RecordPatchControlPoints(gd, commandBuffer);
}
if (_dirty.HasFlag(DirtyFlags.LogicOpEnable))
{
RecordLogicOpEnable(gd, commandBuffer);
}
if (_dirty.HasFlag(DirtyFlags.DepthClampEnable))
{
RecordDepthClampEnable(gd, commandBuffer);
}
if (_dirty.HasFlag(DirtyFlags.AlphaToCover))
{
RecordAlphaToCoverEnable(gd, commandBuffer);
}
if (_dirty.HasFlag(DirtyFlags.AlphaToOne))
{
RecordAlphaToOneEnable(gd, commandBuffer);
}
if (_dirty.HasFlag(DirtyFlags.DepthMode))
{
RecordDepthMode(gd, commandBuffer);
}
if (_dirty.HasFlag(DirtyFlags.PrimitiveTopology))
{
RecordPrimitiveTopology(gd, commandBuffer);
}
_dirty = DirtyFlags.None;
}
@ -491,10 +372,10 @@ namespace Ryujinx.Graphics.Vulkan
{
if (_opToo)
{
gd.ExtendedDynamicStateApi.CmdSetStencilOp(commandBuffer, StencilFaceFlags.FaceBackBit, _backfailop, _backpassop,
_backdepthfailop, _backcompareop);
gd.ExtendedDynamicStateApi.CmdSetStencilOp(commandBuffer, StencilFaceFlags.FaceFrontBit, _frontfailop, _frontpassop,
_frontdepthfailop, _frontcompareop);
gd.ExtendedDynamicStateApi.CmdSetStencilOp(commandBuffer, StencilFaceFlags.FaceBackBit, _backFailOp, _backPassOp,
_backDepthFailOp, _backCompareOp);
gd.ExtendedDynamicStateApi.CmdSetStencilOp(commandBuffer, StencilFaceFlags.FaceFrontBit, _frontFailOp, _frontPassOp,
_frontDepthFailOp, _frontCompareOp);
}
gd.Api.CmdSetStencilCompareMask(commandBuffer, StencilFaceFlags.FaceBackBit, _backCompareMask);
@ -562,46 +443,16 @@ namespace Ryujinx.Graphics.Vulkan
gd.ExtendedDynamicState2Api.CmdSetPrimitiveRestartEnable(commandBuffer, _primitiveRestartEnable);
}
private readonly void RecordPrimitiveTopology(VulkanRenderer gd, CommandBuffer commandBuffer)
{
gd.ExtendedDynamicStateApi.CmdSetPrimitiveTopology(commandBuffer, Topology);
}
private readonly void RecordLogicOp(VulkanRenderer gd, CommandBuffer commandBuffer)
{
gd.ExtendedDynamicState2Api.CmdSetLogicOp(commandBuffer, _logicOp);
}
private readonly void RecordLogicOpEnable(VulkanRenderer gd, CommandBuffer commandBuffer)
{
gd.ExtendedDynamicState3Api.CmdSetLogicOpEnable(commandBuffer, _logicOpEnable);
}
private readonly void RecordDepthClampEnable(VulkanRenderer gd, CommandBuffer commandBuffer)
{
gd.ExtendedDynamicState3Api.CmdSetDepthClampEnable(commandBuffer, _depthClampEnable);
}
private readonly void RecordAlphaToCoverEnable(VulkanRenderer gd, CommandBuffer commandBuffer)
{
gd.ExtendedDynamicState3Api.CmdSetAlphaToCoverageEnable(commandBuffer, _alphaToCoverEnable);
}
private readonly void RecordAlphaToOneEnable(VulkanRenderer gd, CommandBuffer commandBuffer)
{
gd.ExtendedDynamicState3Api.CmdSetAlphaToOneEnable(commandBuffer, _alphaToOneEnable);
}
private readonly void RecordPatchControlPoints(VulkanRenderer gd, CommandBuffer commandBuffer)
{
gd.ExtendedDynamicState2Api.CmdSetPatchControlPoints(commandBuffer, _patchControlPoints);
}
private readonly void RecordDepthMode(VulkanRenderer gd, CommandBuffer commandBuffer)
{
gd.ExtendedDynamicState3Api.CmdSetDepthClipNegativeOneToOne(commandBuffer, DepthMode);
}
private readonly void RecordLineWidth(Vk api, CommandBuffer commandBuffer)
{
if (!OperatingSystem.IsMacOS())