Revert Silk.NET to main branch version.

Remove VK_EXT_extended_dynamic_state3 functionality until later PR
This commit is contained in:
sunshineinabox 2024-05-25 21:48:33 -07:00
parent fb4ef3347a
commit f43413f374
7 changed files with 46 additions and 386 deletions

View file

@ -129,7 +129,6 @@ namespace Ryujinx.Graphics.Vulkan
_supportExtDynamic2 = gd.Capabilities.SupportsExtendedDynamicState2;
_newState.Initialize();
}
@ -697,7 +696,7 @@ namespace Ryujinx.Graphics.Vulkan
var oldStencilTestEnable = _supportExtDynamic ? DynamicState.StencilTestEnable : _newState.StencilTestEnable;
var oldDepthTestEnable = _supportExtDynamic ? DynamicState.DepthTestEnable : _newState.DepthTestEnable;
var oldDepthWriteEnable = _supportExtDynamic ? DynamicState.DepthWriteEnable : _newState.DepthWriteEnable;
var oldTopology = Gd.SupportsUnrestrictedDynamicTopology ? DynamicState.Topology : _newState.Topology;
var oldTopology = _newState.Topology;
var oldViewports = DynamicState.Viewports;
var oldViewportsCount = _supportExtDynamic ? DynamicState.ViewportsCount : _newState.ViewportsCount;
@ -740,14 +739,7 @@ namespace Ryujinx.Graphics.Vulkan
_newState.ViewportsCount = oldViewportsCount;
}
if (Gd.SupportsUnrestrictedDynamicTopology)
{
DynamicState.SetPrimitiveTopology(oldTopology);
}
else
{
_newState.Topology = oldTopology;
}
_newState.Topology = oldTopology;
DynamicState.SetViewports(ref oldViewports, oldViewportsCount);
@ -891,14 +883,7 @@ namespace Ryujinx.Graphics.Vulkan
public void SetDepthClamp(bool clamp)
{
if (Gd.ExtendedDynamicState3Features.ExtendedDynamicState3DepthClampEnable)
{
DynamicState.SetDepthClampEnable(clamp);
}
else
{
_newState.DepthClampEnable = clamp;
}
_newState.DepthClampEnable = clamp;
SignalStateChange();
}
@ -906,19 +891,11 @@ namespace Ryujinx.Graphics.Vulkan
public void SetDepthMode(DepthMode mode)
{
bool oldMode;
bool supportsDepthClipandDynamicState = Gd.ExtendedDynamicState3Features.ExtendedDynamicState3DepthClipNegativeOneToOne;
if (supportsDepthClipandDynamicState)
{
oldMode = DynamicState.DepthMode;
DynamicState.SetDepthMode(mode == DepthMode.MinusOneToOne);
}
else
{
oldMode = _newState.DepthMode;
_newState.DepthMode = mode == DepthMode.MinusOneToOne;
}
if ((supportsDepthClipandDynamicState ? DynamicState.DepthMode : _newState.DepthMode) != oldMode)
oldMode = _newState.DepthMode;
_newState.DepthMode = mode == DepthMode.MinusOneToOne;
if (_newState.DepthMode != oldMode)
{
SignalStateChange();
}
@ -1028,38 +1005,16 @@ namespace Ryujinx.Graphics.Vulkan
// so we need to force disable them here.
bool logicOpEnable = enable && (Gd.Vendor == Vendor.Nvidia || _newState.Internal.LogicOpsAllowed);
if (Gd.ExtendedDynamicState3Features.ExtendedDynamicState3LogicOpEnable)
{
DynamicState.SetLogicOpEnable(logicOpEnable);
}
else
{
_newState.LogicOpEnable = logicOpEnable;
}
_newState.LogicOpEnable = logicOpEnable;
SignalStateChange();
}
public void SetMultisampleState(MultisampleDescriptor multisample)
{
if (Gd.ExtendedDynamicState3Features.ExtendedDynamicState3AlphaToCoverageEnable)
{
DynamicState.SetAlphaToCoverEnable(multisample.AlphaToCoverageEnable);
}
else
{
_newState.AlphaToCoverageEnable = multisample.AlphaToCoverageEnable;
}
_newState.AlphaToCoverageEnable = multisample.AlphaToCoverageEnable;
if (Gd.ExtendedDynamicState3Features.ExtendedDynamicState3AlphaToOneEnable)
{
DynamicState.SetAlphaToOneEnable(multisample.AlphaToOneEnable);
}
else
{
_newState.AlphaToOneEnable = multisample.AlphaToOneEnable;
}
_newState.AlphaToOneEnable = multisample.AlphaToOneEnable;
SignalStateChange();
}
@ -1139,14 +1094,7 @@ namespace Ryujinx.Graphics.Vulkan
var vkTopology = Gd.TopologyRemap(topology).Convert();
if (Gd.SupportsUnrestrictedDynamicTopology)
{
DynamicState.SetPrimitiveTopology(vkTopology);
}
else
{
_newState.Topology = vkTopology;
}
_newState.Topology = vkTopology;
SignalStateChange();
}