Reduce unneeded state changes
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5c65880ec0
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3 changed files with 40 additions and 17 deletions
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@ -880,12 +880,10 @@ namespace Ryujinx.Graphics.Vulkan
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public void SetDepthBias(PolygonModeMask enables, float factor, float units, float clamp)
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{
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DynamicState.SetDepthBias(factor, units, clamp, (enables != 0));
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bool enable = enables != 0;
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DynamicState.SetDepthBias(factor, units, clamp, enable);
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if (!_supportExtDynamic2)
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{
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_newState.DepthBiasEnable = enables != 0;
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}
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_newState.DepthBiasEnable = enable;
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SignalStateChange();
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}
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@ -919,11 +917,12 @@ namespace Ryujinx.Graphics.Vulkan
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}
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else
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{
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_newState.DepthTestEnable = depthTest.TestEnable;
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_newState.DepthWriteEnable = depthTest.WriteEnable;
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_newState.DepthCompareOp = depthTest.Func.Convert();
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}
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_newState.DepthTestEnable = depthTest.TestEnable;
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SignalStateChange();
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}
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