Fix off-by-one on audio renderer PerformanceManager.GetNextEntry (#7139)
This commit is contained in:
parent
56b2f84702
commit
d97e995e59
3 changed files with 5 additions and 8 deletions
|
@ -234,7 +234,7 @@ namespace Ryujinx.Audio.Renderer.Server.Performance
|
|||
{
|
||||
performanceEntry = null;
|
||||
|
||||
if (_entryDetailIndex > MaxFrameDetailCount)
|
||||
if (_entryDetailIndex >= MaxFrameDetailCount)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
@ -245,7 +245,7 @@ namespace Ryujinx.Audio.Renderer.Server.Performance
|
|||
EntryCountOffset = (uint)CurrentHeader.GetEntryCountOffset(),
|
||||
};
|
||||
|
||||
uint baseEntryOffset = (uint)(Unsafe.SizeOf<THeader>() + GetEntriesSize() + Unsafe.SizeOf<IPerformanceDetailEntry>() * _entryDetailIndex);
|
||||
uint baseEntryOffset = (uint)(Unsafe.SizeOf<THeader>() + GetEntriesSize() + Unsafe.SizeOf<TEntryDetail>() * _entryDetailIndex);
|
||||
|
||||
ref TEntryDetail entryDetail = ref EntriesDetail[_entryDetailIndex];
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue