Pass sampler to Blit shader

This commit is contained in:
Isaac Marovitz 2023-08-03 08:58:14 -04:00 committed by Isaac Marovitz
parent a03471a8ab
commit d0d5c76f06
2 changed files with 23 additions and 4 deletions

View file

@ -33,8 +33,7 @@ vertex CopyVertexOut vertexBlit(unsigned short vid [[vertex_id]]) {
}
fragment float4 fragmentBlit(CopyVertexOut in [[stage_in]],
texture2d<float> tex) {
constexpr sampler sam(min_filter::nearest, mag_filter::nearest, mip_filter::none);
return tex.sample(sam, in.uv).xyzw;
texture2d<float, access::sample> texture [[texture(0)]],
sampler sampler [[sampler(0)]]) {
return texture.sample(sampler, in.uv);
}