Argument Buffers (#24)
* Stuff * More arg buffer stuff * Fixes * Rebase * Pass storage buffers to inline functions * Fix binding * Fix typo + Fix a couple shaders * Enforce ids * Dispose * Mark used buffers as resident * Update depth clear shader * Fix non-contiguous struct defs * Update ChangeBufferStride * Fix StorageBuffer assignments * Fix odyssey crash * Retain buffer bindings * Pad Std140 * Set texture data with safe buffers * Clone buffers * Always declare vert in * Stop clears from breaking OpenGL games * Fix depth clear * Use invariant position * Horribly inefficient texture & sampler arg buffers * Fix missing struct access * Minimise rebinds as much as possible * Build arg buffers on staging buffer
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@ -9,7 +9,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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public const string Tab = " ";
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// The number of additional arguments that every function (except for the main one) must have (for instance support_buffer)
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public const int AdditionalArgCount = 1;
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public const int AdditionalArgCount = 2;
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public StructuredFunction CurrentFunction { get; set; }
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