Argument Buffers (#24)
* Stuff * More arg buffer stuff * Fixes * Rebase * Pass storage buffers to inline functions * Fix binding * Fix typo + Fix a couple shaders * Enforce ids * Dispose * Mark used buffers as resident * Update depth clear shader * Fix non-contiguous struct defs * Update ChangeBufferStride * Fix StorageBuffer assignments * Fix odyssey crash * Retain buffer bindings * Pad Std140 * Set texture data with safe buffers * Clone buffers * Always declare vert in * Stop clears from breaking OpenGL games * Fix depth clear * Use invariant position * Horribly inefficient texture & sampler arg buffers * Fix missing struct access * Minimise rebinds as much as possible * Build arg buffers on staging buffer
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@ -27,7 +27,8 @@ namespace Ryujinx.Graphics.Metal
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MaxAnisotropy = Math.Max((uint)info.MaxAnisotropy, 1),
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SAddressMode = info.AddressU.Convert(),
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TAddressMode = info.AddressV.Convert(),
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RAddressMode = info.AddressP.Convert()
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RAddressMode = info.AddressP.Convert(),
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SupportArgumentBuffers = true
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});
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_mtlSamplerState = samplerState;
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