Shader Memory Barriers

Fixes some of the shader generation failures in Sonic Frontiers
This commit is contained in:
Isaac Marovitz 2024-07-24 15:23:16 +01:00 committed by Isaac Marovitz
parent 650f309b58
commit a31e461db8
2 changed files with 9 additions and 3 deletions

View file

@ -600,6 +600,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
return $"float2(as_type<half2>({srcExpr})){GetMask(operation.Index)}";
}
public static string MemoryBarrier(CodeGenContext context, AstOperation operation)
{
var grouped = (operation.Inst & Instruction.Mask) == Instruction.GroupMemoryBarrier;
return $"threadgroup_barrier(mem_flags::mem_{(grouped ? "threadgroup" : "device")})";
}
private static string GetMask(int index)
{
return $".{"xy".AsSpan(index, 1)}";