[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)
* dotnet format style --severity info Some changes were manually reverted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Silence dotnet format IDE0059 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Fix formatting for switch expressions * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Fix naming rule violation, Convert shader properties to auto-property and convert values to const * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Run dotnet format after rebase * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Run dotnet format after rebase * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Add trailing commas * Remove unused members and most unnecessary value assignments * Remove more unnecessary assignments * Remove NRE suppressor
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162 changed files with 1611 additions and 1627 deletions
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@ -126,9 +126,9 @@ namespace Ryujinx.Graphics.Shader.Translation
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public ShaderConfig(ShaderStage stage, IGpuAccessor gpuAccessor, TranslationOptions options, int localMemorySize)
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{
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Stage = stage;
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GpuAccessor = gpuAccessor;
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Options = options;
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Stage = stage;
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GpuAccessor = gpuAccessor;
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Options = options;
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LocalMemorySize = localMemorySize;
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_transformFeedbackDefinitions = new Dictionary<TransformFeedbackVariable, TransformFeedbackOutput>();
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@ -138,35 +138,35 @@ namespace Ryujinx.Graphics.Shader.Translation
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gpuAccessor.QueryTransformFeedbackEnabled() &&
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gpuAccessor.QueryHostSupportsTransformFeedback();
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UsedInputAttributesPerPatch = new HashSet<int>();
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UsedInputAttributesPerPatch = new HashSet<int>();
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UsedOutputAttributesPerPatch = new HashSet<int>();
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_usedTextures = new Dictionary<TextureInfo, TextureMeta>();
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_usedImages = new Dictionary<TextureInfo, TextureMeta>();
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_usedImages = new Dictionary<TextureInfo, TextureMeta>();
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ResourceManager = new ResourceManager(stage, gpuAccessor, new ShaderProperties());
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if (!gpuAccessor.QueryHostSupportsTransformFeedback() && gpuAccessor.QueryTransformFeedbackEnabled())
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{
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StructureType tfeInfoStruct = new StructureType(new StructureField[]
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StructureType tfeInfoStruct = new(new StructureField[]
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{
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new StructureField(AggregateType.Array | AggregateType.U32, "base_offset", 4),
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new StructureField(AggregateType.U32, "vertex_count")
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new(AggregateType.Array | AggregateType.U32, "base_offset", 4),
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new(AggregateType.U32, "vertex_count"),
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});
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BufferDefinition tfeInfoBuffer = new BufferDefinition(BufferLayout.Std430, 1, Constants.TfeInfoBinding, "tfe_info", tfeInfoStruct);
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BufferDefinition tfeInfoBuffer = new(BufferLayout.Std430, 1, Constants.TfeInfoBinding, "tfe_info", tfeInfoStruct);
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Properties.AddStorageBuffer(Constants.TfeInfoBinding, tfeInfoBuffer);
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StructureType tfeDataStruct = new StructureType(new StructureField[]
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StructureType tfeDataStruct = new(new StructureField[]
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{
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new StructureField(AggregateType.Array | AggregateType.U32, "data", 0)
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new(AggregateType.Array | AggregateType.U32, "data", 0),
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});
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for (int i = 0; i < Constants.TfeBuffersCount; i++)
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{
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int binding = Constants.TfeBufferBaseBinding + i;
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BufferDefinition tfeDataBuffer = new BufferDefinition(BufferLayout.Std430, 1, binding, $"tfe_data{i}", tfeDataStruct);
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BufferDefinition tfeDataBuffer = new(BufferLayout.Std430, 1, binding, $"tfe_data{i}", tfeDataStruct);
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Properties.AddStorageBuffer(binding, tfeDataBuffer);
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}
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}
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@ -180,8 +180,8 @@ namespace Ryujinx.Graphics.Shader.Translation
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TranslationOptions options) : this(stage, gpuAccessor, options, 0)
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{
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ThreadsPerInputPrimitive = 1;
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OutputTopology = outputTopology;
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MaxOutputVertices = maxOutputVertices;
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OutputTopology = outputTopology;
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MaxOutputVertices = maxOutputVertices;
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}
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public ShaderConfig(
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@ -189,15 +189,15 @@ namespace Ryujinx.Graphics.Shader.Translation
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IGpuAccessor gpuAccessor,
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TranslationOptions options) : this(header.Stage, gpuAccessor, options, GetLocalMemorySize(header))
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{
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GpPassthrough = header.Stage == ShaderStage.Geometry && header.GpPassthrough;
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GpPassthrough = header.Stage == ShaderStage.Geometry && header.GpPassthrough;
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ThreadsPerInputPrimitive = header.ThreadsPerInputPrimitive;
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OutputTopology = header.OutputTopology;
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MaxOutputVertices = header.MaxOutputVertexCount;
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ImapTypes = header.ImapTypes;
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OmapTargets = header.OmapTargets;
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OmapSampleMask = header.OmapSampleMask;
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OmapDepth = header.OmapDepth;
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LastInVertexPipeline = header.Stage < ShaderStage.Fragment;
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OutputTopology = header.OutputTopology;
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MaxOutputVertices = header.MaxOutputVertexCount;
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ImapTypes = header.ImapTypes;
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OmapTargets = header.OmapTargets;
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OmapSampleMask = header.OmapSampleMask;
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OmapDepth = header.OmapDepth;
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LastInVertexPipeline = header.Stage < ShaderStage.Fragment;
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}
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private static int GetLocalMemorySize(ShaderHeader header)
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@ -524,7 +524,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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// Regular and per-patch input/output locations can't overlap,
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// so we must assign on our location using unused regular input/output locations.
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Dictionary<int, int> locationsMap = new Dictionary<int, int>();
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Dictionary<int, int> locationsMap = new();
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int freeMask = ~UsedOutputAttributes;
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@ -718,7 +718,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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{
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AccurateType = accurateType,
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Type = type,
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UsageFlags = usageFlags
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UsageFlags = usageFlags,
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};
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if (dict.TryGetValue(info, out var existingMeta))
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@ -797,24 +797,6 @@ namespace Ryujinx.Graphics.Shader.Translation
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return default;
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}
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private static int FindDescriptorIndex(TextureDescriptor[] array, AstTextureOperation texOp)
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{
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for (int i = 0; i < array.Length; i++)
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{
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var descriptor = array[i];
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if (descriptor.Type == texOp.Type &&
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descriptor.CbufSlot == texOp.CbufSlot &&
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descriptor.HandleIndex == texOp.Handle &&
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descriptor.Format == texOp.Format)
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{
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return i;
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}
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}
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return -1;
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}
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private static int FindDescriptorIndex(TextureDescriptor[] array, TextureOperation texOp, bool ignoreType = false)
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{
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for (int i = 0; i < array.Length; i++)
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