HelperShaders class

This commit is contained in:
Isaac Marovitz 2023-08-03 08:48:41 -04:00 committed by Isaac Marovitz
parent 00fce5a51d
commit 93c71110e1
5 changed files with 72 additions and 45 deletions

View file

@ -0,0 +1,36 @@
#include <metal_stdlib>
using namespace metal;
constant float2 quadVertices[] = {
float2(-1, -1),
float2(-1, 1),
float2( 1, 1),
float2(-1, -1),
float2( 1, 1),
float2( 1, -1)
};
struct CopyVertexOut {
float4 position [[position]];
float2 uv;
};
vertex CopyVertexOut vertexBlit(unsigned short vid [[vertex_id]]) {
float2 position = quadVertices[vid];
CopyVertexOut out;
out.position = float4(position, 0, 1);
out.position.y = -out.position.y;
out.uv = position * 0.5f + 0.5f;
return out;
}
fragment float4 fragmentBlit(CopyVertexOut in [[stage_in]],
texture2d<float> tex) {
constexpr sampler sam(min_filter::nearest, mag_filter::nearest, mip_filter::none);
return tex.sample(sam, in.uv).xyzw;
}