Implement sparse table
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a3199f0b54
commit
74fe391150
14 changed files with 292 additions and 195 deletions
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@ -2,6 +2,7 @@ using Ryujinx.Common;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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namespace Ryujinx.Memory
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{
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@ -66,15 +67,15 @@ namespace Ryujinx.Memory
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{
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// Need to map some more memory.
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block = new MemoryBlock(MapGranularity, MemoryAllocationFlags.Mirrorable | MemoryAllocationFlags.NoMap);
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block = new MemoryBlock(MapGranularity, MemoryAllocationFlags.Mirrorable);
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_mappedBlocks.Add(block);
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_mappedBlockUsage = 0;
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}
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_pageInit(block.GetSpan(_mappedBlockUsage, (int)_pageSize));
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_reservedBlock.MapView(block, _mappedBlockUsage, pageOffset, _pageSize);
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_pageInit(_reservedBlock.GetSpan(pageOffset, (int)_pageSize));
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_mappedBlockUsage += _pageSize;
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}
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@ -87,7 +88,7 @@ namespace Ryujinx.Memory
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ref ulong entry = ref _mappedPageBitmap[bitmapIndex];
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ulong bit = 1UL << (pageIndex & 63);
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if ((entry & bit) == 0)
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if ((Volatile.Read(ref entry) & bit) == 0)
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{
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// Not mapped.
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@ -95,11 +96,15 @@ namespace Ryujinx.Memory
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{
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// Check the bit while locked to make sure that this only happens once.
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if ((entry & bit) == 0)
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ulong lockedEntry = Volatile.Read(ref entry);
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if ((lockedEntry & bit) == 0)
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{
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MapPage(offset & ~(_pageSize - 1));
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entry |= bit;
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lockedEntry |= bit;
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Interlocked.Exchange(ref entry, lockedEntry);
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}
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}
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}
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