Replace passing by IMemoryOwner<byte> with passing by concrete MemoryOwner<byte> (#7171)
* refactor(perf): pass MemoryOwner<byte> around as itself rather than IMemoryOwner<byte> * fix(perf): get span via MemoryOwner<byte>.Span property instead of through Memory property * fix: incorrect comment change
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14 changed files with 78 additions and 79 deletions
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@ -1,4 +1,4 @@
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using System.Buffers;
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using Ryujinx.Common.Memory;
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namespace Ryujinx.Graphics.GAL
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{
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@ -18,30 +18,30 @@ namespace Ryujinx.Graphics.GAL
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PinnedSpan<byte> GetData(int layer, int level);
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/// <summary>
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/// Sets the texture data. The data passed as a <see cref="IMemoryOwner{Byte}" /> will be disposed when
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/// Sets the texture data. The data passed as a <see cref="MemoryOwner{Byte}" /> will be disposed when
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/// the operation completes.
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/// </summary>
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/// <param name="data">Texture data bytes</param>
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void SetData(IMemoryOwner<byte> data);
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void SetData(MemoryOwner<byte> data);
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/// <summary>
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/// Sets the texture data. The data passed as a <see cref="IMemoryOwner{Byte}" /> will be disposed when
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/// Sets the texture data. The data passed as a <see cref="MemoryOwner{Byte}" /> will be disposed when
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/// the operation completes.
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/// </summary>
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/// <param name="data">Texture data bytes</param>
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/// <param name="layer">Target layer</param>
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/// <param name="level">Target level</param>
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void SetData(IMemoryOwner<byte> data, int layer, int level);
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void SetData(MemoryOwner<byte> data, int layer, int level);
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/// <summary>
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/// Sets the texture data. The data passed as a <see cref="IMemoryOwner{Byte}" /> will be disposed when
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/// Sets the texture data. The data passed as a <see cref="MemoryOwner{Byte}" /> will be disposed when
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/// the operation completes.
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/// </summary>
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/// <param name="data">Texture data bytes</param>
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/// <param name="layer">Target layer</param>
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/// <param name="level">Target level</param>
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/// <param name="region">Target sub-region of the texture to update</param>
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void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region);
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void SetData(MemoryOwner<byte> data, int layer, int level, Rectangle<int> region);
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void SetStorage(BufferRange buffer);
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