Update disk cache code generation version and use HashSet for processed pipelines
Use a hashset to compare against all generated pipelines vs only against the most recent one.
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2 changed files with 10 additions and 9 deletions
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@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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private const ushort FileFormatVersionMajor = 1;
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private const ushort FileFormatVersionMinor = 2;
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private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
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private const uint CodeGenVersion = 7332;
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private const uint CodeGenVersion = 6877;
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private const string SharedTocFileName = "shared.toc";
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private const string SharedDataFileName = "shared.data";
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