More Dynamic States
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4933888a9d
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5f02e28017
3 changed files with 125 additions and 40 deletions
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@ -509,11 +509,7 @@ namespace Ryujinx.Graphics.Vulkan
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var depthStencilState = new PipelineDepthStencilStateCreateInfo
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{
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SType = StructureType.PipelineDepthStencilStateCreateInfo,
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DepthTestEnable = DepthTestEnable,
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DepthWriteEnable = DepthWriteEnable,
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DepthCompareOp = DepthCompareOp,
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DepthBoundsTestEnable = DepthBoundsTestEnable,
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StencilTestEnable = StencilTestEnable,
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MinDepthBounds = MinDepthBounds,
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MaxDepthBounds = MaxDepthBounds,
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};
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@ -540,6 +536,10 @@ namespace Ryujinx.Graphics.Vulkan
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depthStencilState.Front = stencilFront;
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depthStencilState.Back = stencilBack;
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depthStencilState.StencilTestEnable = StencilTestEnable;
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depthStencilState.DepthTestEnable = DepthTestEnable;
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depthStencilState.DepthWriteEnable = DepthWriteEnable;
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depthStencilState.DepthCompareOp = DepthCompareOp;
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}
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uint blendEnables = 0;
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@ -593,7 +593,7 @@ namespace Ryujinx.Graphics.Vulkan
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colorBlendState.PNext = &colorBlendAdvancedState;
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}
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int dynamicStatesCount = supportsExtDynamicState ? (isMoltenVk ? 10 : 11) : 7;
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int dynamicStatesCount = supportsExtDynamicState ? (isMoltenVk ? 14 : 15) : 7;
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DynamicState* dynamicStates = stackalloc DynamicState[dynamicStatesCount];
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@ -613,6 +613,10 @@ namespace Ryujinx.Graphics.Vulkan
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}
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dynamicStates[index++] = DynamicState.CullMode;
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dynamicStates[index++] = DynamicState.FrontFace;
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dynamicStates[index++] = DynamicState.DepthTestEnable;
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dynamicStates[index++] = DynamicState.DepthWriteEnable;
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dynamicStates[index++] = DynamicState.DepthCompareOp;
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dynamicStates[index++] = DynamicState.StencilTestEnable;
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dynamicStates[index] = DynamicState.StencilOp;
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}
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