Make StencilOp, FrontFace and CullMode Dynamic States. Also prevent Vertex Input Binding Stride dynamic state from enabling with MoltenVK.

This commit is contained in:
sunshineinabox 2024-05-12 23:16:06 -07:00
parent e6e5829abf
commit 4933888a9d
4 changed files with 210 additions and 63 deletions

View file

@ -1,5 +1,6 @@
using Ryujinx.Common.Memory;
using Silk.NET.Vulkan;
using System;
namespace Ryujinx.Graphics.Vulkan
{
@ -18,12 +19,25 @@ namespace Ryujinx.Graphics.Vulkan
private uint _frontCompareMask;
private uint _frontWriteMask;
private uint _frontReference;
private bool _opToo;
private StencilOp _backfailop;
private StencilOp _backpassop;
private StencilOp _backdepthfailop;
private CompareOp _backcompareop;
private StencilOp _frontfailop;
private StencilOp _frontpassop;
private StencilOp _frontdepthfailop;
private CompareOp _frontcompareop;
private Array4<float> _blendConstants;
public uint ViewportsCount;
public Array16<Viewport> Viewports;
public CullModeFlags CullMode;
public FrontFace FrontFace;
[Flags]
private enum DirtyFlags
{
None = 0,
@ -32,7 +46,9 @@ namespace Ryujinx.Graphics.Vulkan
Scissor = 1 << 2,
Stencil = 1 << 3,
Viewport = 1 << 4,
All = Blend | DepthBias | Scissor | Stencil | Viewport,
CullMode = 1 << 5,
FrontFace = 1 << 6,
All = Blend | DepthBias | Scissor | Stencil | Viewport | CullMode | FrontFace,
}
private DirtyFlags _dirty;
@ -63,7 +79,7 @@ namespace Ryujinx.Graphics.Vulkan
_dirty |= DirtyFlags.Scissor;
}
public void SetStencilMasks(
public void SetStencilMask(
uint backCompareMask,
uint backWriteMask,
uint backReference,
@ -80,6 +96,27 @@ namespace Ryujinx.Graphics.Vulkan
_dirty |= DirtyFlags.Stencil;
}
public void SetStencilOp(StencilOp backFailOp = default,
StencilOp backPassOp = default,
StencilOp backDepthFailOp = default,
CompareOp backCompareOp = default,
StencilOp frontFailOp = default,
StencilOp frontPassOp = default,
StencilOp frontDepthFailOp = default,
CompareOp frontCompareOp = default)
{
_backfailop = backFailOp;
_backpassop = backPassOp;
_backdepthfailop = backDepthFailOp;
_backcompareop = backCompareOp;
_frontfailop = frontFailOp;
_frontpassop = frontPassOp;
_frontdepthfailop = frontDepthFailOp;
_frontcompareop = frontCompareOp;
_opToo = true;
}
public void SetViewport(int index, Viewport viewport)
{
@ -98,6 +135,20 @@ namespace Ryujinx.Graphics.Vulkan
_dirty |= DirtyFlags.Viewport;
}
}
public void SetCullMode(CullModeFlags cullMode)
{
CullMode = cullMode;
_dirty |= DirtyFlags.CullMode;
}
public void SetFrontFace(FrontFace frontFace)
{
FrontFace = frontFace;
_dirty |= DirtyFlags.FrontFace;
}
public void ForceAllDirty()
{
@ -123,13 +174,23 @@ namespace Ryujinx.Graphics.Vulkan
if (_dirty.HasFlag(DirtyFlags.Stencil))
{
RecordStencilMasks(api, commandBuffer);
RecordStencil(api, commandBuffer);
}
if (_dirty.HasFlag(DirtyFlags.Viewport))
{
RecordViewport(api, commandBuffer);
}
if (_dirty.HasFlag(DirtyFlags.CullMode))
{
RecordCullMode(api, commandBuffer);
}
if (_dirty.HasFlag(DirtyFlags.FrontFace))
{
RecordFrontFace(api, commandBuffer);
}
_dirty = DirtyFlags.None;
}
@ -151,9 +212,17 @@ namespace Ryujinx.Graphics.Vulkan
api.CmdSetScissor(commandBuffer, 0, (uint)ScissorsCount, _scissors.AsSpan());
}
}
private readonly void RecordStencilMasks(Vk api, CommandBuffer commandBuffer)
private readonly void RecordStencil(Vk api, CommandBuffer commandBuffer)
{
if (_opToo)
{
api.CmdSetStencilOp(commandBuffer, StencilFaceFlags.FaceBackBit, _backfailop, _backpassop,
_backdepthfailop, _backcompareop);
api.CmdSetStencilOp(commandBuffer, StencilFaceFlags.FaceFrontBit, _frontfailop, _frontpassop,
_frontdepthfailop, _frontcompareop);
}
api.CmdSetStencilCompareMask(commandBuffer, StencilFaceFlags.FaceBackBit, _backCompareMask);
api.CmdSetStencilWriteMask(commandBuffer, StencilFaceFlags.FaceBackBit, _backWriteMask);
api.CmdSetStencilReference(commandBuffer, StencilFaceFlags.FaceBackBit, _backReference);
@ -169,5 +238,15 @@ namespace Ryujinx.Graphics.Vulkan
api.CmdSetViewport(commandBuffer, 0, ViewportsCount, Viewports.AsSpan());
}
}
private void RecordCullMode(Vk api, CommandBuffer commandBuffer)
{
api.CmdSetCullMode(commandBuffer, CullMode);
}
private void RecordFrontFace(Vk api, CommandBuffer commandBuffer)
{
api.CmdSetFrontFace(commandBuffer, FrontFace);
}
}
}