TextureArray & ImageArray Creation + State
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6 changed files with 270 additions and 7 deletions
74
src/Ryujinx.Graphics.Metal/ImageArray.cs
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74
src/Ryujinx.Graphics.Metal/ImageArray.cs
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using Ryujinx.Graphics.GAL;
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using System.Runtime.Versioning;
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namespace Ryujinx.Graphics.Metal
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{
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[SupportedOSPlatform("macos")]
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internal class ImageArray : IImageArray
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{
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private readonly TextureRef[] _textureRefs;
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private readonly TextureBuffer[] _bufferTextureRefs;
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private readonly bool _isBuffer;
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private readonly Pipeline _pipeline;
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public ImageArray(int size, bool isBuffer, Pipeline pipeline)
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{
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if (isBuffer)
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{
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_bufferTextureRefs = new TextureBuffer[size];
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}
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else
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{
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_textureRefs = new TextureRef[size];
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}
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_isBuffer = isBuffer;
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_pipeline = pipeline;
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}
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public void SetFormats(int index, Format[] imageFormats)
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{
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for (int i = 0; i < imageFormats.Length; i++)
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{
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_textureRefs[index + i].ImageFormat = imageFormats[i];
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}
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SetDirty();
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}
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public void SetImages(int index, ITexture[] images)
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{
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for (int i = 0; i < images.Length; i++)
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{
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ITexture image = images[i];
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if (image is TextureBuffer textureBuffer)
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{
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_bufferTextureRefs[index + i] = textureBuffer;
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}
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else if (image is Texture texture)
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{
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_textureRefs[index + i].Storage = texture;
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}
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else if (!_isBuffer)
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{
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_textureRefs[index + i].Storage = null;
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}
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else
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{
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_bufferTextureRefs[index + i] = null;
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}
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}
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SetDirty();
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}
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private void SetDirty()
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{
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_pipeline.DirtyImages();
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}
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public void Dispose() { }
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}
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}
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