Ava UI: Input Menu Refactor (#5826)
* Refactor * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update src/Ryujinx/UI/Views/Settings/SettingsHotkeysView.axaml.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update src/Ryujinx.Input/ButtonValueType.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Add empty line * Requested renames * Update src/Ryujinx/UI/Views/Settings/SettingsHotkeysView.axaml.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Make parent models private readonly * Fix ControllerInputView * Make line shorter * Mac keys in locale * Double line break * Fix build * Get rid of _isValid * Fix potential race condition * Rename HasAnyButtonPressed to IsAnyButtonPressed * Use switches * Simplify enumeration --------- Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: gdkchan <gab.dark.100@gmail.com> Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
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38 changed files with 3402 additions and 1275 deletions
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@ -10,6 +10,7 @@ using Ryujinx.Input;
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using Ryujinx.Input.Assigner;
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using Ryujinx.Input.GTK3;
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using Ryujinx.UI.Common.Configuration;
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using Ryujinx.UI.Helper;
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using Ryujinx.UI.Widgets;
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using System;
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using System.Collections.Generic;
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@ -17,6 +18,7 @@ using System.IO;
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using System.Reflection;
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using System.Text.Json;
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using System.Threading;
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using Button = Ryujinx.Input.Button;
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using ConfigGamepadInputId = Ryujinx.Common.Configuration.Hid.Controller.GamepadInputId;
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using ConfigStickInputId = Ryujinx.Common.Configuration.Hid.Controller.StickInputId;
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using GUI = Gtk.Builder.ObjectAttribute;
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@ -887,13 +889,13 @@ namespace Ryujinx.UI.Windows
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Thread.Sleep(10);
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assigner.ReadInput();
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if (_mousePressed || keyboard.IsPressed(Ryujinx.Input.Key.Escape) || assigner.HasAnyButtonPressed() || assigner.ShouldCancel())
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if (_mousePressed || keyboard.IsPressed(Ryujinx.Input.Key.Escape) || assigner.IsAnyButtonPressed() || assigner.ShouldCancel())
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{
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break;
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}
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}
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string pressedButton = assigner.GetPressedButton();
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string pressedButton = ButtonHelper.ToString(assigner.GetPressedButton() ?? new Button(Input.Key.Unknown));
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Application.Invoke(delegate
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{
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