[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address remaining dotnet format analyzer warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Another rebase, another dotnet format run * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Remove a few unused parameters * Replace MmeShadowScratch with Array256<uint> * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Run dotnet format after rebase * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First pass of dotnet format * Add unsafe dotnet format changes * Fix typos * Add trailing commas * Disable formatting for FormatTable * Address review feedback
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145 changed files with 1445 additions and 1427 deletions
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@ -205,10 +205,10 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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if (guestCode == null || cb1Data == null)
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{
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BinarySerializer tocReader = new BinarySerializer(tocFileStream);
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BinarySerializer tocReader = new(tocFileStream);
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tocFileStream.Seek(Unsafe.SizeOf<TocHeader>() + index * Unsafe.SizeOf<TocEntry>(), SeekOrigin.Begin);
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TocEntry entry = new TocEntry();
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TocEntry entry = new();
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tocReader.Read(ref entry);
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guestCode = new byte[entry.CodeSize];
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@ -261,7 +261,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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using var tocFileStream = DiskCacheCommon.OpenFile(_basePath, TocFileName, writable: true);
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using var dataFileStream = DiskCacheCommon.OpenFile(_basePath, DataFileName, writable: true);
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TocHeader header = new TocHeader();
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TocHeader header = new();
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LoadOrCreateToc(tocFileStream, ref header);
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@ -299,7 +299,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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/// <param name="header">Set to the TOC file header</param>
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private void LoadOrCreateToc(Stream tocFileStream, ref TocHeader header)
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{
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BinarySerializer reader = new BinarySerializer(tocFileStream);
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BinarySerializer reader = new(tocFileStream);
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if (!reader.TryRead(ref header) || header.Magic != TocMagic || header.Version != VersionPacked)
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{
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@ -322,9 +322,9 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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/// </summary>
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/// <param name="tocFileStream">Guest TOC file stream</param>
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/// <param name="header">Set to the TOC header</param>
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private void CreateToc(Stream tocFileStream, ref TocHeader header)
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private static void CreateToc(Stream tocFileStream, ref TocHeader header)
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{
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BinarySerializer writer = new BinarySerializer(tocFileStream);
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BinarySerializer writer = new(tocFileStream);
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header.Magic = TocMagic;
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header.Version = VersionPacked;
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@ -352,7 +352,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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{
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_toc = new Dictionary<uint, List<TocMemoryEntry>>();
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TocEntry entry = new TocEntry();
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TocEntry entry = new();
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int index = 0;
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while (tocFileStream.Position < tocFileStream.Length)
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@ -386,7 +386,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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ReadOnlySpan<byte> cb1Data,
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uint hash)
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{
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BinarySerializer tocWriter = new BinarySerializer(tocFileStream);
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BinarySerializer tocWriter = new(tocFileStream);
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dataFileStream.Seek(0, SeekOrigin.End);
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uint dataOffset = checked((uint)dataFileStream.Position);
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@ -399,12 +399,12 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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tocFileStream.Seek(0, SeekOrigin.Begin);
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tocWriter.Write(ref header);
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TocEntry entry = new TocEntry()
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TocEntry entry = new()
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{
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Offset = dataOffset,
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CodeSize = codeSize,
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Cb1DataSize = cb1DataSize,
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Hash = hash
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Hash = hash,
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};
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tocFileStream.Seek(0, SeekOrigin.End);
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@ -456,4 +456,4 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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return (uint)XXHash128.ComputeHash(data).Low;
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}
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}
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}
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}
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