Set a default topology state that can be overwritten later if needed.

This commit is contained in:
sunshineinabox 2024-08-12 20:57:08 -07:00
parent 1a43536092
commit 2d1af4ddb4
3 changed files with 8 additions and 3 deletions

View file

@ -1105,6 +1105,8 @@ namespace Ryujinx.Graphics.Vulkan
_newState.HasTessellationControlShader = internalProgram.HasTessellationControlShader;
_newState.StagesCount = (uint)stages.Length;
_newState.Topology = internalProgram.ShaderTopology;
stages.CopyTo(_newState.Stages.AsSpan()[..stages.Length]);
SignalStateChange();