Clean up for some clarity and attempt to resolve some validation errors.
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parent
966c5d463c
commit
266649929f
2 changed files with 28 additions and 30 deletions
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@ -697,7 +697,7 @@ namespace Ryujinx.Graphics.Vulkan
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var oldStencilTestEnable = _supportExtDynamic ? DynamicState.StencilTestEnable : _newState.StencilTestEnable;
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var oldDepthTestEnable = _supportExtDynamic ? DynamicState.DepthTestEnable : _newState.DepthTestEnable;
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var oldDepthWriteEnable = _supportExtDynamic ? DynamicState.DepthWriteEnable : _newState.DepthWriteEnable;
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var oldTopology = _supportExtDynamic ? DynamicState.Topology : _newState.Topology;
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var oldTopology = _newState.Topology;
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var oldViewports = DynamicState.Viewports;
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var oldViewportsCount = _supportExtDynamic ? DynamicState.ViewportsCount : _newState.ViewportsCount;
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@ -728,14 +728,13 @@ namespace Ryujinx.Graphics.Vulkan
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if (_supportExtDynamic)
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{
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var oldTopologyClass = GetTopologyClass(oldTopology);
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var newTopologyClass = GetTopologyClass(DynamicState.Topology);
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DynamicState.SetCullMode(oldCullMode);
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DynamicState.SetStencilTest(oldStencilTestEnable);
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DynamicState.SetDepthTestBool(oldDepthTestEnable, oldDepthWriteEnable);
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DynamicState.SetPrimitiveTopology(oldTopology);
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if (oldTopologyClass != newTopologyClass)
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if (oldTopologyClass != TopologyClass.Triangle)
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{
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_newState.TopologyClass = oldTopology;
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}
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@ -1296,7 +1295,7 @@ namespace Ryujinx.Graphics.Vulkan
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{
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if (_supportExtDynamic)
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{
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DynamicState.SetStencilOp(
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DynamicState.SetStencilTestandOp(
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stencilTest.BackSFail.Convert(),
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stencilTest.BackDpPass.Convert(),
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stencilTest.BackDpFail.Convert(),
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@ -1304,9 +1303,8 @@ namespace Ryujinx.Graphics.Vulkan
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stencilTest.FrontSFail.Convert(),
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stencilTest.FrontDpPass.Convert(),
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stencilTest.FrontDpFail.Convert(),
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stencilTest.FrontFunc.Convert());
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DynamicState.SetStencilTest(stencilTest.TestEnable);
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stencilTest.FrontFunc.Convert(),
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stencilTest.TestEnable);
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}
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else
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{
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